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dbeef
spelunky-psp
C++2021–2021
dbeef / spelunky-psp

spelunky-psp

Spelunky remake for Sony PSP.

2Distinct people
2Mentions
0Explicit recommenders
159GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Spelunky remake for Sony PSP.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2021-01-08 12:42:39 UTC to 2021-03-02 14:26:10 UTC. Weeks start Monday, UTC.

012021-01-04 00:00:00 UTC to 2021-01-11 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 42021-01-11 00:00:00 UTC to 2021-01-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-18 00:00:00 UTC to 2021-01-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-25 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-02-01 00:00:00 UTC to 2021-02-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 12021-02-08 00:00:00 UTC to 2021-02-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-02-15 00:00:00 UTC to 2021-02-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-02-22 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-01 00:00:00 UTC to 2021-03-08 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 1

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jan 42021-01-04 00:00:00 UTC2021-01-11 00:00:00 UTC101
Jan 112021-01-11 00:00:00 UTC2021-01-18 00:00:00 UTC000
Jan 182021-01-18 00:00:00 UTC2021-01-25 00:00:00 UTC000
Jan 252021-01-25 00:00:00 UTC2021-02-01 00:00:00 UTC000
Feb 12021-02-01 00:00:00 UTC2021-02-08 00:00:00 UTC000
Feb 82021-02-08 00:00:00 UTC2021-02-15 00:00:00 UTC000
Feb 152021-02-15 00:00:00 UTC2021-02-22 00:00:00 UTC000
Feb 222021-02-22 00:00:00 UTC2021-03-01 00:00:00 UTC000
Mar 12021-03-01 00:00:00 UTC2021-03-08 00:00:00 UTC110

What Hacker News says

2 sources
Hello everyone. In my free time I'm working on a C++/OpenGL remake of a game called "Spelunky Classic" for PSP (it's homebrew, no affiliation with original author). https://github.com/dbeef/spelunky-psp/ Its CMake-based build system is designed around the idea that it should be possible to cross-compile it for every device that supports rudimentary, fixed-pipeline OpenGL standard. I already run it on devices such as PSP-1000 (obviously), Raspberry Pi 3, Orange PI, generic Windows/Linux and Samsung Note 3. However, some time ago a friend from work lent me a device called PocketGo - it has 32 MB of RAM, 32 bit ARM processor @533MHz, but what's most important - no GPU whatsoever. Here's the story of how I (partially) succeeded to ran my project on this device, featuring historical background of OpenGL on Linux, X-less rendering, software-acc
Read the rest
elerated OpenGL based on Mesa and Linux framebuffer devices. The video is rather lengthy, but I split it into paragraphs for convenience. I'm curious on your opinion.
In Show HN: Running OpenGL without a GPU – case study

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