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ddevault
TrueCraft
C#2015–2021
ddevault / TrueCraft · Archived

TrueCraft

Minecraft for hipsters

11Distinct people
18Mentions
0Explicit recommenders
2.5KGitHub stars
REPOSITORY AT A GLANCE

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What it is

Minecraft for hipsters

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year18 dated mentions

Observed mentions: 2015-04-30 18:59:48 UTC to 2021-12-26 00:56:12 UTC.

02462015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC413
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC615
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC202
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC202

What Hacker News says

18 sources
Your comment intrigued me so I did a slight bit of digging. > I remember Drew DeVault (sircmpwn) used to have a big scary warning saying if I have looked at the official minecraft code, I should not contribute to truecraft (now archived I believe). The repository is indeed archived, but is still available on GitHub. It was changed in 2015 [0]. The older notice is as you recall: > Pull requests will be rejected from authors who have read any decompiled official Minecraft code. The current notice [1] adds some other ways the formerly rejected developers could get involved: > If you are a developer, you have two paths. If you have not read the Minecraft source code, you are what we call a "clean dev", and you should stay that way. If you have read the source code, you are what we call a "dirty dev", and the way you can contribute is differen
Read the rest
t. If you are a clean dev, you're welcome to contribute to this repository by adding features and functionality from Minecraft Beta 1.7.3, fixing bugs, refactoring, etc - the usual. Send pull requests with your work. > If you are a dirty dev, you are more limited in how you can help. You can work on projects that are related to TrueCraft, but not on TrueCraft itself. Direct contributions that you can participate in includes the website and the artwork. You can also work on things like helping to build a community by spreading the word, participating in IRC or the subreddit, etc. You may also work on reverse engineering Minecraft to provide documentation for clean devs to use - see reverse engineering guidelines on the wiki for details on how you can do this. Under no circumstances may you ever share any code with a clean dev, decompiled or otherwise. [0] https://github.com/ddevault/TrueCraft/commit/fcfd3886746fd1f... [1] https://github.com/ddevault/TrueCraft#get-involved
In Selling my own GPL software, part 1: a lot of hurdles
Here's some old code of mine: https://github.com/vatt849/LibMinecraft/blob/master/LibMinec... The whole library is a trip if you want to read a bunch of bad C#. Highlights: - Generated documentation - Giant switch/case instead of a more organized dispatch map - Large swaths of commented code instead of using version control - try...catch statements that just eat the errors - Inconsistent code style - This thing: https://github.com/vatt849/LibMinecraft/blob/master/LibMinec... I've written something similar from scratch since, which I'm still not entirely satisfied with, but is much better for reference: https://github.com/ddevault/TrueCraft The client-side networking code lives here: https://github.com/ddevault/TrueCraft/blob/master/TrueCraft.... https://github.com/ddevault/TrueCraft/blob/master/TrueCraft.... https://github.com/ddevault/Tr
Read the rest
ueCraft/tree/master/TrueCraft.... Notable improvements: - Handwritten docs only where necessary - Uses a stream implementation for decoding this particular wire format - Has a different and better abstraction for reading packets out Still has bad error handling though.
In Ask HN: Examples of bad open-source code to learn what to avoid?
Well, the code has been unmaintained for some time now, and only grows more stale (especially considering the .NET ecosystem has been in turmoil during that time). There are tests, though, but they only focus on the parts which are fragile or complicated: https://github.com/SirCmpwn/TrueCraft/tree/master/TrueCraft.... Edit: oh, I think I remember you. If I'm right, here's your pull request and the corresponding IRC logs: https://github.com/SirCmpwn/TrueCraft/pull/283 https://sr.ht/4tKr.log
In Microsoft open sources parts of Minecraft: Java Edition
Two of the most boring parts of Minecraft, unfortunately. Both are something your average first year CS student could put together in a weekend or two. If I can indulge in some self-promotion, I have written mountains of code which implements many of Minecraft's behaviors down to the last detail, which may be a more interesting candidate for study: https://github.com/sircmpwn/truecraft Seeing Balze3D open-sourced might end up being pretty cool, though.
In Microsoft open sources parts of Minecraft: Java Edition
I have an implementation of Minecraft I'm pretty proud of: https://truecraft.io However, it is the evolution of several much more embarassing projects. In order from oldest to newest: https://libminecraft.codeplex.com/ https://github.com/sircmpwn/Craft.Net https://github.com/SirCmpwn/PartyCraft https://github.com/SirCmpwn/TrueCraft I still hate the client code of TrueCraft and it's due to be ripped out and rewritten from scratch. There were also projects earlier than LibMinecraft which, thankfully, have disappeared from the internet.
In TerrariaClone – An incomprehensible hellscape of spaghetti code

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