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DDR0
open_pixel_platformer
Shell2013–2014
DDR0 / open_pixel_platformer

open_pixel_platformer

An open-source pixel-art platformer game. (Alpha Test Edition™)

2Distinct people
3Mentions
0Explicit recommenders
73GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

An open-source pixel-art platformer game. (Alpha Test Edition™)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2013-07-30 07:31:12 UTC to 2014-08-17 21:48:18 UTC.

012013-07-01 00:00:00 UTC to 2013-08-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsJul 20132013-08-01 00:00:00 UTC to 2013-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-09-01 00:00:00 UTC to 2013-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-10-01 00:00:00 UTC to 2013-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-11-01 00:00:00 UTC to 2013-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-12-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2014-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 20142014-02-01 00:00:00 UTC to 2014-03-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 2014

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jul 20132013-07-01 00:00:00 UTC2013-08-01 00:00:00 UTC110
Aug 20132013-08-01 00:00:00 UTC2013-09-01 00:00:00 UTC000
Sep 20132013-09-01 00:00:00 UTC2013-10-01 00:00:00 UTC000
Oct 20132013-10-01 00:00:00 UTC2013-11-01 00:00:00 UTC000
Nov 20132013-11-01 00:00:00 UTC2013-12-01 00:00:00 UTC000
Dec 20132013-12-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
Jan 20142014-01-01 00:00:00 UTC2014-02-01 00:00:00 UTC000
Feb 20142014-02-01 00:00:00 UTC2014-03-01 00:00:00 UTC101
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC000
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC101

What Hacker News says

3 sources
Open Pixel Platformer: https://github.com/DDR0/open_pixel_platformer A sample game using a custom engine. However, the organizer, Hapiel iirc, got busy. I got busy and couldn't take over, but it had some nice support from the artists at Pixel Joint, and I'd be willing to continue implementation work on it. I don't feel I have the time at the moment to organize it, though. Currently, you can walk around, and ctrl-e gets you an editor. Editabled, the editable pixel editor: https://dl.dropboxusercontent.com/u/138485812/editabled/full... (live demo) Broken on chrome, because they effed around with web workers. So I need to look at that. It's basically a JS-based rendering engine. If you look closely, you'll note the lines you draw aren't antiailiased, which lines drawn with the canvas2d API are. Fast compositing engine using typed arrays. Asy
Read the rest
nc rendering using Web Workers. Infinite canvas, you can scroll with the arrow keys and no matter how large it gets it never seems to slow down. ^_^ Potential, might have the time to pick it up again, but that was before I was properly employed. Very technical atm, but I might get back around to it in a bit. :/ That's about it here. There's also http://ddr0.github.io/cube%20trains/index.html, my attempt at an indie game, which is downloadable from Github. I am no marketer, so I only sold a handful of units. (ie, I can count sales on one hand) Also available on http://ddr.itch.io/cube-trains. There's more potential here, and I think it's pretty easy to extend. The game comes with an editor, so you can make and share your own maps. Sort of cute, really pushing my graphics abilities, and ended up with it's own pathing algorithm which I never did add the people for. It was scheduled for v2, but I was pretty tired of the project by then. Eh, hardly an impressive folder compared to some of this stuff (nanopond), but oh well.
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