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defparam
21FX
Verilog2016–2020
defparam / 21FX

21FX

A bootloader for the SNES console

3Distinct people
3Mentions
0Explicit recommenders
57GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A bootloader for the SNES console

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2016-05-20 18:00:09 UTC to 2020-01-22 07:57:18 UTC.

012016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC110
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101

What Hacker News says

3 sources
There are 52 registers comprising approximately 100 settings, there are probably close to twice that number if you include the internal register latches (some of which we know about, some of which we don't know exist yet.) The SNES PPUs are heavily based around combinatorial logic. Changing the timing of one variable can alter the timing needed by other variables. Think of each setting as potentially doubling the number of tests needed (at least when it comes to a blind, brute-force approach.) There are more combinations of settings and pixel generation patterns than atoms in the universe. The way we've gotten as far as we have is that not every combination needs to be tested. It is a ballpark estimate on my part, but I'd estimate us needing a few million tests to have a high degree of confidence our emulation is correct. If we had to mak
Read the rest
e those tests into visual patterns on a screen that had to be checked by eye each time, it would be overwhelming even if we only needed a few thousand tests made. I can test code on a live SNES extremely easily with my 21fx board ( https://github.com/defparam/21FX ), but it's still far too much to do this by hand.
In The Edge of Emulation

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