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DLR-RM
BlenderProc
Python2020–2022
DLR-RM / BlenderProc

BlenderProc

A procedural Blender pipeline for photorealistic training image generation

2Distinct people
2Mentions
0Explicit recommenders
3.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A procedural Blender pipeline for photorealistic training image generation

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2020-10-04 01:27:14 UTC to 2022-02-03 16:42:50 UTC.

012020-10-01 00:00:00 UTC to 2020-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 20202020-11-01 00:00:00 UTC to 2020-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-12-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 20212021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-01 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Oct 20202020-10-01 00:00:00 UTC2020-11-01 00:00:00 UTC101
Nov 20202020-11-01 00:00:00 UTC2020-12-01 00:00:00 UTC000
Dec 20202020-12-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
Jan 20212021-01-01 00:00:00 UTC2021-02-01 00:00:00 UTC000
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC000
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC000
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC000
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC000
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC000
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC000
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC000
Sep 20212021-09-01 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 20212021-10-01 00:00:00 UTC2021-11-01 00:00:00 UTC000
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC000
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC000
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC101

What Hacker News says

2 sources
The wonderful thing is that since Blender is totally scriptable in Python, and Python is the lingua franca of machine learning, you can seamlessly and efficiently use Blender to do all kinds of cool things with machine learning and AI! Both creating ML-enhanced content creation and editing tools of course, but also synthesizing images, videos, 2D and 3D content for ML training. For example, you can use using GPU-accelerated ray tracing and procedural character animation in photorealistic environments to train body tracking and pose estimation networks, since you get the precise "ground truth" and pixel-perfect semantic segmentation for free without enlisting Mechanical Turk to tediously and unreliably annotate millions of video frames. And you can use randomization and retexturing to plug in different body types, skin tones, hair styles,
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clothing, etc, to train it to work with diverse sets of people, in a wide range of environments, camera angles, and lighting conditions. BlenderAI : Artificial Intelligence in Blender: https://download.blender.org/documentation/bc2008/BlenderAI.... Blender for AI Devs, pt. 1: Overview: https://www.youtube.com/watch?v=UtRxC9HPGd0 Blender pipeline to generate images for deep learning (BlenderProc) - Maximilian Denninger: https://www.youtube.com/watch?v=1AvY_iS6xQA >Using blender to generate realistic images for ML training: >This is a two parts talk. It is based on the papers "3D Scene Reconstruction from a Single Viewport" presented at ECCV 2020 and the "BlenderProc" paper. The speaker is the main author of both papers. This is the recording of part 2. >Recording of part 1: https://youtu.be/cGGm3Vjdp8s >References to everything covered in the talk: https://www.reddit.com/r/2D3DAI/comments/jbkjdy/references_f... >Lecture abstract: We present BlenderProc, which is a modular procedural pipeline, helping in generating real looking images for the training of convolutional neural networks. These can be used in a variety of use cases including segmentation, depth, normal and pose estimation and many others. A key feature of our extension of blender is the simple to use modular pipeline, which was designed to be easily extendable. By offering standard modules, which cover a variety of scenarios, we provide a starting point on which new modules can be created. >arxiv: https://arxiv.org/abs/1911.01911 >git: https://github.com/DLR-RM/BlenderProc
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