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Doc-Ok
OpticalTracking
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Doc-Ok / OpticalTracking

OpticalTracking

Dump of Oculus Rift DK2 optical tracking code as-is, including a current snapshot of Vrui-3.2-001.

2Distinct people
2Mentions
0Explicit recommenders
82GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Dump of Oculus Rift DK2 optical tracking code as-is, including a current snapshot of Vrui-3.2-001.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2014-10-17 03:36:08 UTC to 2015-10-28 22:11:33 UTC.

012014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsOct 20142014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2015-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-01 00:00:00 UTC to 2015-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-03-01 00:00:00 UTC to 2015-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-04-01 00:00:00 UTC to 2015-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 20152015-05-01 00:00:00 UTC to 2015-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-06-01 00:00:00 UTC to 2015-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-07-01 00:00:00 UTC to 2015-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-08-01 00:00:00 UTC to 2015-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-09-01 00:00:00 UTC to 2015-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-10-01 00:00:00 UTC to 2015-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 2015

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC110
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
Jan 20152015-01-01 00:00:00 UTC2015-02-01 00:00:00 UTC000
Feb 20152015-02-01 00:00:00 UTC2015-03-01 00:00:00 UTC000
Mar 20152015-03-01 00:00:00 UTC2015-04-01 00:00:00 UTC000
Apr 20152015-04-01 00:00:00 UTC2015-05-01 00:00:00 UTC000
May 20152015-05-01 00:00:00 UTC2015-06-01 00:00:00 UTC000
Jun 20152015-06-01 00:00:00 UTC2015-07-01 00:00:00 UTC000
Jul 20152015-07-01 00:00:00 UTC2015-08-01 00:00:00 UTC000
Aug 20152015-08-01 00:00:00 UTC2015-09-01 00:00:00 UTC000
Sep 20152015-09-01 00:00:00 UTC2015-10-01 00:00:00 UTC000
Oct 20152015-10-01 00:00:00 UTC2015-11-01 00:00:00 UTC101

What Hacker News says

2 sources
Part 1 of an ongoing 4-part write-up. In part four he has released an alpha preview of his open source Oculus and VR framework; see http://github.com/Doc-Ok/OpticalTracking. tl;dr; The Oculus positional tracker system uses 40 IR LEDs, each with a 10-bit cyclic code of bright or dim flashes. The tracker camera is synced to the headset and can identify each LED using these codes, elegantly simplifying the job of recovering the 3D position of the headset (the 'Perspective-n-Point' problem in Computer Vision). This gives very good absolute position and orientation tracking, however degrades when only coplanar LEDs are visible. This can be overcome by fusing the IMU data from the Oculus, which will be the contents of part four when it is written up. This man (Oliver Kreylos) seems to do a great job of explaining computer vision problems. I rea
Read the rest
lly enjoyed reading these posts, and others on his blog. He's is very well qualified to write about these topics, as well (see his bio here: http://doc-ok.org/?page_id=6 - he has been researching in this area for years).
In Reverse-engineering how the Oculus Rift DK2′s tracking system works (2014)

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