HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
dotnet
roslyn
C#2015–2026
dotnet / roslyn

roslyn

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

115Distinct people
143Mentions
1Explicit recommenders
20.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

> - I love that they are adding REPL. I really wish C# had this Here you go :) https://github.com/dotnet/roslyn/wiki/C%23-Interactive-Walkt... Also: csi.exe. Try it :)

josteink used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year143 dated mentions

Observed mentions: 2015-01-14 23:49:47 UTC to 2026-05-11 08:56:48 UTC.

01020302015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 32 mentions; 6 submissions, 26 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 28 mentions; 6 submissions, 22 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 26 mentions; 2 submissions, 24 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 12 mentions; 0 submissions, 12 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 11 mentions; 1 submissions, 10 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC32626
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC28622
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC26224
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC615
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC606
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC12012
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC312
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC11110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC808
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC615

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
The .NET Compiler Platform Roslyn is the open-source implementation of both the C# and Visual Basic compilers with an API surface for building code analysis tools. C# and Visual Basic Language Feature Suggestions If you want to suggest a new feature for the C# or Visual Basic languages go here: dotnet/csharplang for C# specific issues dotnet/vblang for VB-specific features dotnet/csharplang for features that affect both languages Contributing All work on the C# and Visual Basic compiler happens directly on GitHub. Both core team members and external contributors send pull requests which go through the same review process. If you are interested in fixing issues and contributing directly to the code base, a great way to get started is to ask some questions on GitHub Discussions! Then check out our contributing guide which covers the following: Coding guidelines The development workflow, including debugging and running tests Submitting pull requests Finding a bug to fix in the IDE or Compiler Finding a feature to implement in the IDE or Compiler Roslyn API suggestions should go through the API review process Community The Roslyn community can be found on GitHub Discussions, where you can ask questions, voice ideas, and share your projects. To chat with other community members, you can join the Roslyn channel on the CSharp Community Discord. Our Code of Conduct applies to all Roslyn community channels and has adopted the .NET Foundation Code of Conduct. Documentation Visit Roslyn Architecture Overview to get started with Roslyn’s API’s. NuGet Feeds The latest pre-release builds are available from the following public NuGet feeds: Compiler: https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-tools/nuget/v3/index.json IDE Services: https://pkgs.dev.azure.com/azure-public/vside/_packaging/vssdk/nuget/v3/index.json .NET SDK: https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet5/nuget/v3/index.json Continuous Integration status Builds Branch Windows Debug Windows Release Unix Debug main Desktop Unit Tests Branch Debug x86 Debug x64 Release x86 Release x64 main CoreClr Unit Tests Branch Windows Debug Windows Release Linux main Integration Tests Branch Debug x86 Debug x64 Release x86 Release x64 main Misc Tests Branch Determinism Analyzers Build Correctness Source build TODO/Prototype Spanish MacOS main .NET Foundation This project is part of the .NET Foundation along with other projects like the .NET Runtime.
Read the full README on GitHub

What Hacker News says

12 sources
I'm guessing you mean something other than FOSS (free / open source software) in your critique of FOSS. Reason being, Swift is FOSS (https://github.com/apple/swift), both the compiler and the standard library. Likewise, the Microsoft C# compiler is also FOSS (https://github.com/dotnet/roslyn). You seem to enjoy closed-source platform libraries (WinForms, AppKit), and want to promote developing software that relies on them. The survival characteristics of this approach don't seem very strong. Good luck!
In Being Slow to Criticise
Is it faster to read? Maybe in terms of bytes/s, but not in lexemes/s nor in terms of getting an overall idea of how everything works. Compare with this, which is probably more in the style you're thinking of: https://github.com/dotnet/roslyn/blob/master/src/Compilers/C... There's so much "noise" that it's hard to see the "big picture", and the repetition of VeryLongIdentifiers causes https://en.wikipedia.org/wiki/Semantic_satiation to occur quickly.
In C4: C in Four Functions (2014)
You can look through GH milestones to see specific issues fixed in results. For example, here are the 230 tracked items done for the VS 16.4 public release: https://github.com/dotnet/roslyn/milestone/53?closed=1 You can also see that there are many more resolved issues in previews of that public release: https://github.com/dotnet/roslyn/milestones?state=closed So there are a _lot_ of legitimate problems being fixed and enhancements being added over pretty short periods of time. When something is resolved as "no reproduction" or "not a bug", that's because there was an earnest attempt to reproduce an issue with the latest bits set to go out to a release with no reproduction, or something is truly by design (e.g., user files an issue because they would prefer a feature to do something different than it does today).
In How Microsoft rewrote its C# compiler in C# and made it open source (2017)
> I blame this directly on the immutable AST. While a nice concept in theory, it causes too many allocations, and is cumbersome to work with. This isn't a cause of performance problems you're seeing. What's most likely happening is that the overall size of your code has increased a lot over time, causing performance issues due to issues that have existed for a long time, but weren't being felt yet. The issue that's most directly related to this is here: https://github.com/dotnet/roslyn/issues/40300 However, immutable vs. mutable isn't related to the issue I linked. It's just about keeping more data around than is (perhaps) necessary. You'd see the same issue with a mutable AST. If you're curious about specific work that's being tracked you can use this label: https://github.com/dotnet/roslyn/issues?q=is%3Aopen+is%3Aiss... And if you submi
Read the rest
t reports via the VS Report a Problem tool, with the option to collect a diagnostic trace, you'll generate exactly the data needed to fix issues that you're facing. The team is very keen on addressing performance problems, especially if there's diagnostic data that can pinpoint the source of a problem.
In How Microsoft rewrote its C# compiler in C# and made it open source (2017)
Microsoft's Roslyn [1] design (now called .NET Compiler Platform) is what I think any language should strive for, turning the classical black box of the compiler into an incremental pipeline where each stage is annotated/augmented/refined by different mechanisms such as type checkers. If each step is incremental, it follows that it's easier to also let each step "integrate" deltas; for example, adding a comment shouldn't need to recompile anything at all, merely modify the AST, because it doesn't lead to any actual code artifacts. The second benefit is that all the information needed to inspect the program — from syntax highlighting to type information — is already there. If you can keep the entire high-level compilation state in memory, then it's easy to query it for all sorts of IDE features. This same design was used for the TypeScript
Read the rest
compiler. Anders Heljsberg has a great little lecture [2] about it. [1] https://github.com/dotnet/roslyn/wiki/Roslyn-Overview [2] https://www.youtube.com/watch?v=wSdV1M7n4gQ
In Rust Moving Towards an IDE-Friendly Compiler with Rust Analyzer

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.