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electronicarts
CnC_Remastered_Collection
C++2020–2025
electronicarts / CnC_Remastered_Collection · Archived

CnC_Remastered_Collection

Command & Conquer: Remastered Collection

13Distinct people
14Mentions
0Explicit recommenders
21.4KGitHub stars
REPOSITORY AT A GLANCE

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What it is

Command & Conquer: Remastered Collection

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

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Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year14 dated mentions

Observed mentions: 2020-06-01 21:23:22 UTC to 2025-03-04 17:24:21 UTC.

02462020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 6 mentions; 4 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC642
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC404

What Hacker News says

14 sources
I'm not talking about OpenRA, but the source released by Electronic Arts under GPLv3 with the Remastered Collection: https://github.com/electronicarts/CnC_Remastered_Collection It doesn't include the full engine, but as far as I'm aware this is the full source for parts specific to Red Alert and Tiberian Dawn, as the main motivation for releasing the source was to facilitate modding. I haven't looked very deep though, so do correct me if I'm wrong.
In Ask HN: Why do games companies not release source code for old games?
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games >The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area). https://github.com/electronicarts/CnC_Remastered_Collection/... https://github.com/electronicarts/CnC_Remastered_Collection/... (on a side note the comments are incredibly detailed, considering this is from 1993-95)
In How to smooth and spread A* paths for an RTS

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