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electronicarts
EASTL
C++2016–2025
electronicarts / EASTL

EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

32Distinct people
34Mentions
0Explicit recommenders
9.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 9:01:12 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year34 dated mentions

Observed mentions: 2016-02-09 22:24:58 UTC to 2025-04-18 20:26:27 UTC.

024682016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 8 mentions; 5 submissions, 3 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC853
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC211
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC303
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC303
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC615
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC312
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC211

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
EA Standard Template Library EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. Usage If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet. EASTL is suitable for any tools and shipping applications where the functionality of EASTL is useful. Modern compilers are capable of producing good code with templates and many people are using them in both current generation and future generation applications on multiple platforms from embedded systems to servers and mainframes. Package Managers You can download and install EASTL using the Conan package manager: conan install eastl/3.15.00@ The EASTL package in conan is kept up to date by Conan team members and community contributors. If the version is out-of-date, please create an issue or pull request on the Conan Center Index repository. You can download and install EASTL using the vcpkg dependency manager: git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg integrate install vcpkg install eastl The EASTL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository. Documentation Please see EASTL Introduction. Compiling sources Please see CONTRIBUTING.md for details on compiling and testing the source. Credits And Maintainers EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness. After Rob, maintenance of EASTL passed to Max Winkler for roughly a year, then to Liam Mitchell for about another year. The current maintainers (since circa 2022) are Galo Rojo and Jonathan Hopkins. Significant EASTL contributions were made by (in alphabetical order): Avery Lee Claire Andrews Galo Rojo Jonathan Hopkins JP Flouret Liam Mitchell Matt Newport Max Winkler Paul Pedriana Roberto Parolin Simon Everett Contributors Projects And Products Using EASTL Frostbite - Electronic Arts - [https://www.ea.com/frostbite] License Modified BSD License (3-Clause BSD license) see the file LICENSE in the project root.
Read the full README on GitHub

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