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emoon
rust_minifb
Rust2017–2020
emoon / rust_minifb

rust_minifb

Cross platform window and framebuffer crate for Rust

4Distinct people
4Mentions
1Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Cross platform window and framebuffer crate for Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

I recommend this crate if ease-of-use trumps the performance of using graphics acceleration: https://github.com/emoon/rust_minifb

lazypenguin used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2017-05-09 23:50:00 UTC to 2020-12-01 01:11:24 UTC.

0122017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202

What Hacker News says

4 sources
I'm an extreme outlier, but I'm about to start an Objective-C codebase (a 2D renderer on top of Metal), because I suspect interop with Rust will be a lot easier. In particular, it looks like you can just build .m files from a build.rs, and I'm pretty sure that's not true with Swift. It's also possible to invoke Obj-C from Rust using the dynamic features, but I think that's both code bloat and a runtime cost. [I'm interested in exploring these issues further, but it's probably outside the scope of this HN thread, get in touch if you want to discuss.] Example build.rs: https://github.com/emoon/rust_minifb/blob/master/build.rs
In What's Going Down at the Tiobe Index? Swift, Surprisingly
For simple pixel access and no primitives, https://github.com/emoon/rust_minifb is very compact and neat. Otherwise rust-sdl2 is batteries included, there may be more ceremony than html5 canvas but it's easy to hide behind a simple interface. It has many simple examples. But, like with C++, as long as the language doesn't come with a standard graphics library, I doubt the "official" books can really use graphics apps as a learning tool.
In Making a Game in Rust

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