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ExtendRealityLtd
VRTK
C#2016–2017
ExtendRealityLtd / VRTK

VRTK

An example of how to use the Tilia packages to create great content with VRTK v4.

3Distinct people
5Mentions
1Explicit recommenders
3.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

An example of how to use the Tilia packages to create great content with VRTK v4.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

I love trying out all the cool new stuff coming out but most of my actual playtime is spent in multiplayer experiences like Rec Room, QuiVR, and Hover Junkers. A lot of stuff…

etcet used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 8:59:20 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month5 dated mentions

Observed mentions: 2016-04-26 19:11:13 UTC to 2017-05-12 23:05:16 UTC.

0122016-04-01 00:00:00 UTC to 2016-05-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsApr 20162016-05-01 00:00:00 UTC to 2016-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-06-01 00:00:00 UTC to 2016-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-07-01 00:00:00 UTC to 2016-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-08-01 00:00:00 UTC to 2016-09-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2016-09-01 00:00:00 UTC to 2016-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-10-01 00:00:00 UTC to 2016-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsOct 20162016-11-01 00:00:00 UTC to 2016-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-12-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2017-02-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2017-02-01 00:00:00 UTC to 2017-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-03-01 00:00:00 UTC to 2017-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-01 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-01 00:00:00 UTC to 2017-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 2017

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Apr 20162016-04-01 00:00:00 UTC2016-05-01 00:00:00 UTC110
May 20162016-05-01 00:00:00 UTC2016-06-01 00:00:00 UTC000
Jun 20162016-06-01 00:00:00 UTC2016-07-01 00:00:00 UTC000
Jul 20162016-07-01 00:00:00 UTC2016-08-01 00:00:00 UTC000
Aug 20162016-08-01 00:00:00 UTC2016-09-01 00:00:00 UTC202
Sep 20162016-09-01 00:00:00 UTC2016-10-01 00:00:00 UTC000
Oct 20162016-10-01 00:00:00 UTC2016-11-01 00:00:00 UTC000
Nov 20162016-11-01 00:00:00 UTC2016-12-01 00:00:00 UTC000
Dec 20162016-12-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
Jan 20172017-01-01 00:00:00 UTC2017-02-01 00:00:00 UTC110
Feb 20172017-02-01 00:00:00 UTC2017-03-01 00:00:00 UTC000
Mar 20172017-03-01 00:00:00 UTC2017-04-01 00:00:00 UTC000
Apr 20172017-04-01 00:00:00 UTC2017-05-01 00:00:00 UTC000
May 20172017-05-01 00:00:00 UTC2017-06-01 00:00:00 UTC101

What Hacker News says

1 sources
VTRK (https://github.com/thestonefox/VRTK) will almost certainly make your life better. It's (well done) implementations of (most? all?) the core AR/VR interaction patterns that have been worked out so far. I might go so far as to say it's the ActiveRecord to Unity-as-Rails for AR/VR, although the analogy is really flawed. While I like your overall approach (a true, comprehensive intro to Unity), I would have liked to see more about, I guess I'd call it, the philosophy of putting code into Unity, covering (specifically and, IMHO, most importantly) the type of component system they're using, and type of event system they're using. The equivalent of describing a new language in terms of which features from the language grab-bag the authors decided to use. PS - Pluuuuug, because dealing with JSON/YAML in C# suuuuucked: https://github.com/nar
Read the rest
In A Software Engineer’s Guide to Unity and AR/VR Development – Part 1

MAKE YOURSELF AT HOME

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