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fabiensanglard
Doom3-for-MacOSX-
C++2011–2018
fabiensanglard / Doom3-for-MacOSX-

Doom3-for-MacOSX-

This is a release that will actually compile on Mac OS X Intel.

3Distinct people
3Mentions
0Explicit recommenders
69GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

This is a release that will actually compile on Mac OS X Intel.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2011-11-25 14:34:44 UTC to 2018-10-24 18:56:36 UTC.

0122011-01-01 00:00:00 UTC to 2012-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20112012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20112011-01-01 00:00:00 UTC2012-01-01 00:00:00 UTC202
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC000
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101

What Hacker News says

3 sources
I like looking at much better code bases than my own when I am considering making something. It's weird, but it really motivates me. Here are a handful of ones that I really like (all related to gaming): DOOM: http://fabiensanglard.net/doom3/index.php - A great overview of it, mentioning the third game and its variants. Their whole github is pretty great. Just worth noting that many people consider Carmack's code to be some of the best in the industry. Really worth a read. https://github.com/fabiensanglard/Doom3-for-MacOSX- https://github.com/id-Software/DOOM https://github.com/id-Software/DOOM-3 Monogame: The Open Source implementation of Microsoft's XNA game dev framework. Really well loved C# code. And they keep it very clean. https://github.com/MonoGame/MonoGame Battle for Wesnoth: Famous and well loved open source 4x game https://git
Read the rest
hub.com/wesnoth/wesnoth Rogue-Likes: There are a bunch of rogue-likes that are open source. It's a lovely look at the evolution of the genre and old school limitations. The genre as a whole is very open source friendly. http://rephial.org/ - Angband https://github.com/crawl/crawl - Dungeon Crawl Stone Soup Lastly, here is a list of open source games. I would argue a huge chunk are not that nice. But there are gems in here. https://github.com/leereilly/games
In Show HN: Awesome-code-reading - A curated list of high-quality codebases to read
Why not just get these changes upstream? Also, instead of forking it on GitHub, he just reuploaded the whole thing again (https://github.com/fabiensanglard/Doom3-for-MacOSX-) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo (https://github.com/TTimo/doom3.gpl). Also, on the original repo, there were already a few fixes for Xcode4 and there is also a pull request with further fixes (https://github.com/TTimo/doom3.gpl/pull/13). I haven't checked it myself but it might actually work already. Btw., further development is probably going on here: http://www.iodoom3.org/ (http://news.ycombinator.com/item?id=3277150) (https://github.com/TimeDoctor/iodoom3)
In Build Doom3 on MacOSX with XCode4

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