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Flicks
C++2018–2022
facebookarchive / Flicks · Archived

Flicks

A unit of time defined in C++.

9Distinct people
10Mentions
0Explicit recommenders
1.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A unit of time defined in C++.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2018-01-22 21:08:01 UTC to 2022-10-10 00:13:00 UTC.

01232018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC312
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC312
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC202
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

10 sources
Reminds me of Facebook's Flicks, which are a super short tiny common denominator time unit: > A flick (frame-tick) is a very small unit of time. It is 1/705600000 of a second, exactly. > 1 flick = 1/705600000 second This unit of time is the smallest time unit which is LARGER than a nanosecond, and can in integer quantities exactly represent a single frame duration for 24 Hz, 25 Hz, 30 Hz, 48 Hz, 50 Hz, 60 Hz, 90 Hz, 100 Hz, 120 Hz, and also 1/1000 divisions of each, as well as a single sample duration for 8 kHz, 16 kHz, 22.05 kHz, 24 kHz, 32 kHz, 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz, and 192kHz, as well as the NTSC frame durations for 24 * (1000/1001) Hz, 30 * (1000/1001) Hz, 60 * (1000/1001) Hz, and 120 * (1000/1001) Hz. Guess the project got archived. Seemed like a semi sensible high res time format that was very media friendly. https://g
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In Why 23.976 and not 24 FPS? (2016)
alas facebook archived their "flick" time unit, which promised to unify this all. ;) https://github.com/facebookarchive/Flicks even this was an appropximation though: > NTSC IS NOT EXPLICITLY SUPPORTED IN ALL OF ITS SUBTLE NUANCES, BUT: The NTSC variations (~23.976, ~29.97, etc) are approximately defined as 24 1000/1001 and 30 * 1000/1001, etc. These can be represented exactly in flicks, but 1/1000 divisions are not available.* > Many folks online have pointed out that NTSC technically has a variable frame rate, and that this is handled correctly in other media playback libraries such as QuickTime. The goal of flicks is to provide a simple, convenient std::chrono::duration to work with when writing code that works with simulation and time in media, but not explicitly to handle complex variable-rate playback scenarios. So we'll stick with
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the 1000/1001 approximations, and leave it at that!
In Filmmakers urge TV industry to phase out fractional frame rates (e.g. 23.976fps)
"A flick (frame-tick) is a very small unit of time. It is 1/705600000 of a second, exactly. 1 flick = 1/705600000 second This unit of time is the smallest time unit which is LARGER than a nanosecond, and can in integer quantities exactly represent a single frame duration for 24 Hz, 25 Hz, 30 Hz, 48 Hz, 50 Hz, 60 Hz, 90 Hz, 100 Hz, 120 Hz, and also 1/1000 divisions of each, as well as a single sample duration for 8 kHz, 16 kHz, 22.05 kHz, 24 kHz, 32 kHz, 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz, and 192kHz, as well as the NTSC frame durations for 24 (1000/1001) Hz, 30 * (1000/1001) Hz, 60 * (1000/1001) Hz, and 120 * (1000/1001) Hz.* That above was one hell of a run-on sentence, but it's strictly and completely correct in its description of the unit. This makes flicks suitable for use via std::chrono::duration and std::ratio for doing timing wor
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k against the system high resolution clock, which is in nanoseconds, but doesn't get slightly out of sync when doing common frame rates." https://github.com/OculusVR/Flicks
In In defense of 'flicks' (or how I learned to stop worrying and love 705600000)

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