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fdivitto
FabGL
C++2019–2025
fdivitto / FabGL

FabGL

ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal

7Distinct people
14Mentions
0Explicit recommenders
1.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year14 dated mentions

Observed mentions: 2019-04-23 08:31:05 UTC to 2025-01-22 19:30:49 UTC.

0123452019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC523
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC312
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC202
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

1 sources
Display controllers from the 8-bit era were simple conceptually but had a huge parts count, particularly it needs to have memory access logic very similar to what is in the microprocessor. The earliest home computers (TRS-80 Model I, Apple II) had a large parts count which was reduced in the next generation (TRS-80 Color Computer, VIC-20) because the glue logic and display controllers got the same LSI [1] treatment as the CPU. People who build modern real-hardware fantasy computers [2] struggle with the cost of the display controller if it is done in an authentic style so they wind up using an FPGA or microcontroller (amazingly easy to do with ESP32 [3]) This thing addresses the problem by reusing many of the parts between the CPU and display controller, plus the contrast is not so stark since the CPU part count is greater than 1, un
Read the rest
like the typical retrocomputer. It's fascinating! It's a minicomputer in the sense that it is built out of low-integration parts, but it is like a microcomputer in important ways, particularly having the closely integrated display controller. [1] https://vaibhav-pawale19.medium.com/integrated-circuits-ssi-... [2] http://www.commanderx16.com/ [3] https://github.com/fdivitto/FabGL
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