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FlatRockSoft
Hovertank3D
C++2015–2019
FlatRockSoft / Hovertank3D

Hovertank3D

GPL release of Hovertank 3D source code.

2Distinct people
2Mentions
0Explicit recommenders
258GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

GPL release of Hovertank 3D source code.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2015-07-01 08:18:16 UTC to 2019-06-25 19:47:56 UTC.

012015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Hovertank and Catacomb, the games between Keen and Wolfenstein, are both open-sourced: https://github.com/FlatRockSoft/Hovertank3D https://github.com/CatacombGames/Catacomb3D I'm the current owner of the Catacomb games, and have been working on improving and porting them in my spare time (not publicly available yet, but will be When It's Done). Fabien's Game Engine Black Book has been an invaluable resource for me. I highly recommend it!
In How Id built Wolfenstein 3D using Commander Keen tech
There's enough old Softdisk/id Software code released that you can trace the evolution of this RNG. First, check out Catacomb (1989). I think this is the oldest of Carmack's games for which source code has been released. This game uses a lagged fibonacci generator: https://github.com/FlatRockSoft/Catacomb/blob/master/CATASM.... This makes sense, it's a generator that requires little memory and no expensive operations such as multiplications. You'll probably also find it in Softdisk's Apple II releases. Carmack's first 3D game is Hovertank 3D, released in 1991. The LFG still exists, but now a "table-based RND generator" also appears. This seems to be the first appearance of the "Doom RNG". https://github.com/FlatRockSoft/Hovertank3D/blob/master/IDAS... The LFG is used when setting up the map, while the table-based is used for enemy AI duri
Read the rest
ng gameplay. Obviously every cycle counts when trying to do 3D on a 286. The same year also saw the release of Keen Dreams, in which only the table-based RNG survives: https://github.com/keendreams/keen/blob/master/id_us_a.asm (The state variables of the LFG are still defined, but the code is missing.)
In The random number generator of DOOM

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