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frankmcsherry
COST
Rust2020–2023
frankmcsherry / COST

COST

Single-threaded graph computation in Rust

2Distinct people
2Mentions
0Explicit recommenders
258GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Single-threaded graph computation in Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2020-09-26 17:36:34 UTC to 2023-07-04 01:08:08 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Very cool, will digest all this! For my use-case CPU + lots of RAM has been fast enough, and there's a balance between per-thread latency and throughput (serving data concurrently). I'm definitely interested in compressing down the graph data further to see if I can drop latency further, will see if I can adapt some of this. Super neat to see this on GPUs, will check that out too. Also a fan of https://github.com/frankmcsherry/COST if you've seen it before as well!
In Vectorizing Graph Neural Networks (2020)
Martin’s writing and thinking has been hugely inspirational for me too — thanks for highlighting the automerge work here! Next, regarding your other thoughts, two notes, one on performance and one on “common themes”. Re performance: while in my initial comment I linked directly to McSherry & friends’ work on differential dataflow mostly because I value it as a principled and effective framework for incrementalizing many kinds of computation I care about, I would be remiss if I failed to also highlight here their complementary “COST” project of using this framework to demonstrate how carefully engineered (single-threaded!) implementations of graph computations in Rust can often considerably outperform more complex but more wasteful pre-existing approaches (at least in the database world). (Whether the same flavor of result will also appear
Read the rest
over time in the build systems or UI worlds seems like an interesting question for future work!) Finally, re “common themes in incremental systems”: yes! - this and your point about “fundamental principles” are exactly what I was hoping to suggest by linking to the build systems + OT materials! Thanks! http://www.frankmcsherry.org/assets/COST.pdf https://github.com/frankmcsherry/COST
In Towards Principled Reactive UI

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