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FWGS
xash3d-fwgs
C2020–2026
FWGS / xash3d-fwgs

xash3d-fwgs

Xash3D FWGS engine

15Distinct people
16Mentions
1Explicit recommenders
2.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Xash3D FWGS engine

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name) https://github.com/FWGS/xash3d-fwgs Easy to use Mac build here:…

bni used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year16 dated mentions

Observed mentions: 2020-06-12 10:40:52 UTC to 2026-07-29 02:49:21 UTC.

02462020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC615
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC707

What Hacker News says

16 sources
Eh, I don’t really think that this is an “or” situation. I think that this is an “and” situation. The last time that I set up Xash3D FWGS, I had to copy files from the version of Half-Life that I own on Steam into a different folder so that those files could be loaded by Xash 3D FWGS. I haven’t tried Xash 3D FWGS in a while, but it looks like you still have to do that [1]. Also, are you sure that the Steam version of Half-Life is Windows only? [1]: <https://github.com/FWGS/xash3d-fwgs/blob/f0342763547d9bcf486...>
In Clean-room implementation of Half-Life 2 on the Quake 1 engine
I'm certainly not blaming game makers in general because of the situation of Apple dropping 32bit Intel support, but I think Valve is a different story: - They've been very diligent in the past about keeping their games up to date. - Valve owning Steam means their flagship games are a strong signal about macOS support on Steam. - If they really wanted, they could; they certainly have the resources to do so should they want to+; which means, they don't want to, which is a signal in the other direction: they stopped caring about macOS. + HL1 has a FOSS engine that apparently supports it, and more: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
In Switch 2 will be backwards compatible with Switch
FWIW there is Xash3D[0] which while not technically open source, it does provide some of the practical benefits of having an open source engine (the issue is that Xash3D uses some HLSDL headers and needs to link against HLSDK to work but HLSDK is not compatible with GPL - the devs have tried to contact Valve for letting them use HLSDK with GPL but Valve never responded). Specifically it has been ported to a bunch of platforms and supports not only Half-Life but also other GoldSource-based games (e.g. i was able to play Gunman Chronicles using it - i have the original CD version but it has DRM that makes it impossible to play under Linux, meanwhile with Xash3D the game plays natively and i can use raw mouse input and widescreen resolutions). [0] https://github.com/FWGS/xash3d-fwgs
In John Carmack and John Romero reunited to talk DOOM on its 30th Anniversary

Showing the 15 most recent of 16 sources. Enable JavaScript to search and browse every indexed mention.

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