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GarageGames
Torque3D
C++2012–2021
GarageGames / Torque3D

Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames

4Distinct people
4Mentions
0Explicit recommenders
3.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

MIT Licensed Open Source version of Torque 3D from GarageGames

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2012-09-20 19:33:35 UTC to 2021-07-31 16:52:56 UTC.

012012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC110
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC110
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101

What Hacker News says

4 sources
Oh man this brings me back (and I'm probably not old enough to be allowed to say that)! My first real start with game development, and well serious coding, was using the Torque Game Engine, which is the Tribes II engine. I saved up my money to buy a license for Torque 1.5 (it was $150 I believe and I was in high school), because at the time it was the only game engine which 1) Had source code access, 2) Wasn't insanely expensive for a hobbyist, 3) Was fully functional by itself. The engine overall was pretty amazing, of course it had it's warts. I still remember the networking code pretty well. I played with the physics part of the engine quite a lot and rewrote and modded it a few times. I usually wanted networking in my experiments, so I learned a lot about that part of the engine as well. I don't play with gamedev anymore, and probably
Read the rest
wouldn't use Torque if I did, but I really miss it and the community it had. I still check in on it once a year or so, and there was a blog post recently thanking many community members from the past, and my old username was on the list :') I'm looking through my old forum posts now, wow was I annoying for a few years! For anyone who wants to look, the latest version of the engine is now MIT licensed [0]. It's been through 2 major versions, and seems like they've simplified the inheritance, so I'm not sure how much is still intact, but netObject looks a lot like I remember. I would recommend redding the comments in the header file for a good overview of how it works. [1] [0] https://github.com/GarageGames/Torque3D [1] https://github.com/GarageGames/Torque3D/blob/bacf0cde2af17ab...
In The TRIBES Engine Networking Model (2009) [pdf]

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