Commenters debate whether AI assisted in finishing the Quake 4 expansion, with some viewing it as a valuable tool for restoration and others questioning the quality and transparency of AI-generated content. A detailed critique highlights that the project remains largely an unpolished alpha with significant gameplay and design issues despite being made playable.
107 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4Garux
netradiant-custom
C++2024–2024
Garux / netradiant-custom
netradiant-custom
The open-source, cross-platform level editor for id Tech based games.
2Distinct people
2Mentions
0Explicit recommenders
471GitHub stars
What to know before exploring
What it is
The open-source, cross-platform level editor for id Tech based games.
GitHub
Where it is used
No documented product use was verified in the last source check.
What people are saying
No recommendation phrase was found in the indexed comments.
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Also in these discussions
No other repository is repeatedly linked in the same discussions.
This week on Hacker News
Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.
Mentions over time
HN mentions by hour2 dated mentions
Observed mentions: 2024-02-28 21:35:13 UTC to 2024-02-29 07:58:51 UTC.
Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.
View mention counts and date ranges
| Period | Start (UTC) | End (exclusive, UTC) | Mentions | Submissions | Comments |
|---|---|---|---|---|---|
| Feb 28, 21:00 | 2024-02-28 21:00:00 UTC | 2024-02-28 22:00:00 UTC | 1 | 0 | 1 |
| Feb 28, 22:00 | 2024-02-28 22:00:00 UTC | 2024-02-28 23:00:00 UTC | 0 | 0 | 0 |
| Feb 28, 23:00 | 2024-02-28 23:00:00 UTC | 2024-02-29 00:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 00:00 | 2024-02-29 00:00:00 UTC | 2024-02-29 01:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 01:00 | 2024-02-29 01:00:00 UTC | 2024-02-29 02:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 02:00 | 2024-02-29 02:00:00 UTC | 2024-02-29 03:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 03:00 | 2024-02-29 03:00:00 UTC | 2024-02-29 04:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 04:00 | 2024-02-29 04:00:00 UTC | 2024-02-29 05:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 05:00 | 2024-02-29 05:00:00 UTC | 2024-02-29 06:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 06:00 | 2024-02-29 06:00:00 UTC | 2024-02-29 07:00:00 UTC | 0 | 0 | 0 |
| Feb 29, 07:00 | 2024-02-29 07:00:00 UTC | 2024-02-29 08:00:00 UTC | 1 | 0 | 1 |
What Hacker News says
2 sourcesSHshdh·Feb 29, 2024
I prefer Radiant over TrenchBroom personally.
https://github.com/Garux/netradiant-custom
In TrenchBroom: A cross platform level editor for Quake-engine based gamesFor tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).
That one introduces some, er, Trenchbroomisms to its workflow, mostly to do with editing straight from the 3d viewport and the texturing tools.
As far as I can tell from using it with tech4, it also appears to have developed quirks with some basic functionality that I don't remember from other GtkRadiant derivatives (although in tech3).
This might be from the incomplete tech4 support inherited from both its parents, or just from NetRadiant, or just new altogether, I have no idea or urge to find out... but still, friendly warning : maybe keep GtkRadiant around and go back and forth just in case.
In TrenchBroom: A cross platform level editor for Quake-engine based games