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gbdev
rgbds
C++2019–2024
gbdev / rgbds

rgbds

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

3Distinct people
4Mentions
0Explicit recommenders
1.7KGitHub stars
REPOSITORY AT A GLANCE

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What it is

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

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No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2019-04-15 06:26:30 UTC to 2024-10-08 11:11:57 UTC.

012019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

4 sources
There a few good homebrew tools and libraries available. We did a gameboy game for a Ludum dare a short while back, and while it's certainly not pretty z80, the tooling got the job done. (Be gentle, it was my first time trying to do anything serious directly in assembly and we had a 72-hour time limit.) https://github.com/zeta0134/ludum-dare-42 We used the RGBDS assembler and its built in tools to make the thing, mostly because that runs on Linux and that's what we both wanted to develop on. My partner did the graphics and I got a decent flow going from LibreSprite using RGBGFX for the conversions. https://github.com/rednex/rgbds I'll admit that I did have a major advantage going in, having written a mostly functional gameboy emulator already, but emulating a system is very, very different from programming against its constraints. There a
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re decent software libraries floating around, but since there's no real standard way to leverage the hardware once you get past the basics (even commercial games had wildly varying strategies from company to company) the best tool in the belt is probably your documentation. Pan docs and the various wikis were instrumental in understanding how to leverage the hardware to do what we wanted.
In GameBoy CPU Manual (2013) [pdf]

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