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Genymobile
gnirehtet
Java2017–2025
Genymobile / gnirehtet

gnirehtet

Gnirehtet provides reverse tethering for Android

6Distinct people
6Mentions
0Explicit recommenders
8.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Gnirehtet provides reverse tethering for Android

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2017-10-11 15:51:13 UTC to 2025-10-27 00:28:51 UTC.

0122017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC110
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC211

What Hacker News says

6 sources
It supports h264/h265 at high bit rates via oculus link (their software), I only use mine for PCVR, never on device. You can also if you are a bit technical (and given where we are I’m gonna assume you are) use virtual desktop, which is designed to work over high speed WiFi but you can reverse tether it with https://github.com/Genymobile/gnirehtet then you can do high bitrate AV1 (which it supports in 10bit) with much lower latency than even good Wi-Fi and much less jitter, it’s a little fiddly to set up but has been robust for me that way. I can’t really see much difference between h264 via usb-c and reverse tether via AV1 though. With an aftermarket charge while use cable you can run it indefinitely, on quiet weekends I’ve spent as much as 6-7 hours in a go in IL2, it’s quantitatively different to playing the same game on a monitor. Be
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aware though it will crush GPU’s, I have a 7900XTX and if I crank the sliders in IL2 I have to be careful to keep 90fps. You can tell that Meta doesn’t much care about PCVR side of their software though, it all works and it’s serviceable enough but it’s not their focus. In terms of quality loss, not really, there is no direct mode in any case, it’s all encoded/decode but it’s hardware encoded PC end (all GPU’s that are powerful enough to handle it have had the hardware encoding for quite a few years) and the decoder on the Quest 3 is more than powerful enough to do it within the frame time limit.
In Galaxy XR, the first Android XR headset

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