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giongto35
cloud-game
Go2019–2021
giongto35 / cloud-game

cloud-game

Web-based Cloud Gaming service for Retro Game

3Distinct people
6Mentions
0Explicit recommenders
2.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Web-based Cloud Gaming service for Retro Game

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month6 dated mentions

Observed mentions: 2019-06-09 16:50:10 UTC to 2021-05-16 17:29:14 UTC.

012019-06-01 00:00:00 UTC to 2019-07-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsJun 20192019-07-01 00:00:00 UTC to 2019-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-08-01 00:00:00 UTC to 2019-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-09-01 00:00:00 UTC to 2019-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-10-01 00:00:00 UTC to 2019-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-11-01 00:00:00 UTC to 2019-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-12-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2020-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-02-01 00:00:00 UTC to 2020-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-03-01 00:00:00 UTC to 2020-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-04-01 00:00:00 UTC to 2020-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-05-01 00:00:00 UTC to 2020-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 20202020-06-01 00:00:00 UTC to 2020-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-07-01 00:00:00 UTC to 2020-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-08-01 00:00:00 UTC to 2020-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-09-01 00:00:00 UTC to 2020-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-10-01 00:00:00 UTC to 2020-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-11-01 00:00:00 UTC to 2020-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-12-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2021-01-01 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jun 20192019-06-01 00:00:00 UTC2019-07-01 00:00:00 UTC110
Jul 20192019-07-01 00:00:00 UTC2019-08-01 00:00:00 UTC000
Aug 20192019-08-01 00:00:00 UTC2019-09-01 00:00:00 UTC000
Sep 20192019-09-01 00:00:00 UTC2019-10-01 00:00:00 UTC000
Oct 20192019-10-01 00:00:00 UTC2019-11-01 00:00:00 UTC000
Nov 20192019-11-01 00:00:00 UTC2019-12-01 00:00:00 UTC000
Dec 20192019-12-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
Jan 20202020-01-01 00:00:00 UTC2020-02-01 00:00:00 UTC000
Feb 20202020-02-01 00:00:00 UTC2020-03-01 00:00:00 UTC000
Mar 20202020-03-01 00:00:00 UTC2020-04-01 00:00:00 UTC000
Apr 20202020-04-01 00:00:00 UTC2020-05-01 00:00:00 UTC000
May 20202020-05-01 00:00:00 UTC2020-06-01 00:00:00 UTC000
Jun 20202020-06-01 00:00:00 UTC2020-07-01 00:00:00 UTC101
Jul 20202020-07-01 00:00:00 UTC2020-08-01 00:00:00 UTC000
Aug 20202020-08-01 00:00:00 UTC2020-09-01 00:00:00 UTC101
Sep 20202020-09-01 00:00:00 UTC2020-10-01 00:00:00 UTC000
Oct 20202020-10-01 00:00:00 UTC2020-11-01 00:00:00 UTC000
Nov 20202020-11-01 00:00:00 UTC2020-12-01 00:00:00 UTC000
Dec 20202020-12-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
Jan 20212021-01-01 00:00:00 UTC2021-02-01 00:00:00 UTC000
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC000
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC000
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC101
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC101

What Hacker News says

6 sources
I started (but many many others contributed) to the Go implementation of WebRTC Pion WebRTC https://github.com/pion/webrtc if you aren't familiar with WebRTC it is really amazing tech. Check out some of the projects on https://github.com/pion/awesome-pion. Stuff like https://github.com/giongto35/cloud-game continues to blow my mind :) Along the way I worked on a Go implemenation of DTLS that gets used on its own a bit https://github.com/pion/dtls In another life I wrote Therac https://github.com/sean-der/therac. A PHP debugger that was viewable from a browser. I was a remote at the time (2015) and it was a great tool to use with others. I also wrote fail2web https://github.com/sean-der/fail2web a web frontend to fail2ban
In Ask HN: What are some tools / libraries you built yourself?
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through. I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful. Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]). I
Read the rest
t currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go. I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8). Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4]. Just throwing some ideas for others out I guess. [0] https://github.com/giongto35/cloud-game [1] https://github.com/pion/webrtc [2] https://github.com/AirenSoft/OvenMediaEngine [3] https://www.bigscreenvr.com/
In Play DiabloII on Browser Collaboratively
In 2018 Google claimed they were seeing 3 Petabytes weekly from DataChannel usage. This is from the 2018 KrankyGeek talk. For me personally I use DataChannels pretty extensively for Teleoperation work. Also project like https://github.com/nurdism/neko and https://github.com/giongto35/cloud-game are pretty compelling. 3 out of 8 ‘official use cases’ depend on it. https://www.w3.org/TR/webrtc-nv-use-cases/ as well. Oh I also think great for E2E security. It is better to exchange metadata and keys via a DataChannel. If you push that stuff through signaling there is a good amount of information leaking.
In Exploiting Android Messengers with WebRTC
I think WebRTC is still getting started also :) I love the space, here are some of my favorites. * Open Source classic game streaming - https://github.com/giongto35/cloud-game * Controlling industrial construction equipment - https://twitter.com/shirokunet/status/1268011883816054784 * Run a web browser remotely, great for low spec computers - https://github.com/nurdism/neko * Use NAT Traversal to access hosts. No more bastion hosts/3rd party services - https://github.com/mxseba/rtc-ssh * Use Tor via WebRTC DataChannels - https://snowflake.torproject.org/ * Fly a drone via WASD in the browser - https://github.com/oliverpool/tello-webrtc-fpv * Share files P2P in a cross-platform way. I HATE paying to transfer files, seems so basic - https://github.com/saljam/webwormhole * Access a friends terminal from your browser via P2P - https://github
Read the rest
In Peer-to-Peer Communications with WebRTC

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