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go-gl
mathgl
Go2015–2018
go-gl / mathgl

mathgl

A pure Go 3D math library.

3Distinct people
4Mentions
0Explicit recommenders
610GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A pure Go 3D math library.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2015-02-06 19:51:44 UTC to 2018-10-05 08:45:41 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202

What Hacker News says

4 sources
That exists, so we can look at at least one concrete attempt to evaluate the question. [https://github.com/go-gl/mathgl]. And right off the bat, the first thing a person notices is that there are two identical sub-libraries, mgl32 and mgl64, to work around the language's constraint that the core numeric type in the library cannot be parameterized at the language level without performance-losing reflection.
In Go hits the concurrency nail on the head
There is ongoing work, first we want to tackle golang.org/x/mobile/f32 and github.com/go-gl/mathgl, after that we can start thinking about GL bindings. There is an open CL about it, but it's moving along very very slowly. :(
In Go-gl: Massive Overhaul
The code is really nice and clean [1], great job for someone's first Go project! I think it's a great example of how Go's simple and clean language design can lead more people to write high quality, readable code. Question, I see you're using your own Vector and Matrix types and methods. Have you considered using an existing vector math library like mathgl [2]? Nothing wrong with your decision, I just wanted to hear your thoughts. [1] http://gotools.org/github.com/fogleman/pt/pt [2] http://godoc.org/github.com/go-gl/mathgl/mgl64
In Show HN: I rendered the Go gopher using Go

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