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Godot-Languages-Support
godot-lang-support
OPEN SOURCE2021–2026
Godot-Languages-Support / godot-lang-support

godot-lang-support

A community-maintained list of Language Support Projects for Godot Engine.

6Distinct people
8Mentions
0Explicit recommenders
570GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A community-maintained list of Language Support Projects for Godot Engine.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year8 dated mentions

Observed mentions: 2021-03-05 01:11:54 UTC to 2026-01-30 15:40:48 UTC.

01232021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

8 sources
Here is a list [0] of them but should give you a good idea even if it's old. It claims that Javascript is production ready but I can't find much info on Java. So Java probably has 0 support. I know a lot of people say GDScript is close to both Javascript and Python but it's not close enough for me personally. So if you want to use Python just use one of the Python game enignes (such as Panda3D, Pygame, Arcade, Ursina) instead. Javascript and Java also has a lot of good engines too so don't feel like you have to use Godot. [0] https://github.com/Godot-Languages-Support/godot-lang-suppor...
In Godotcaml for Godot 4.2
GDScript can be made to use static typing: https://docs.godotengine.org/en/stable/tutorials/scripting/g... Additionally, C# has first class support and community supported languages include stuff like Nim, Rust, and Typescript: https://github.com/Vivraan/godot-lang-support Compilation is irrelevant to a game engine scripting language. I think Godot does some magic on their end to make the interpreted nature of GDScript not matter from a performance perspective, but don't quote me on that.
In The Death of Unity
No: https://github.com/Vivraan/godot-lang-support GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was. I'd wager that most devs who want to use their preferred language with it are also probably people who don't rely too much on GUI tools and won't miss the few features that gdscript gets from being directly inside the editor.
In Godot 4.0 beta 9 Released
The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript. Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast. There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time. [0]https://github.com/Vivraan/godot-lang-support [1]https://github.com/touilleMan/godot-python
In Unity is laying off hundreds of employees

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