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godot-rust
gdext
Rust2023–2024
godot-rust / gdext

gdext

Rust bindings for Godot 4

6Distinct people
6Mentions
0Explicit recommenders
5.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Rust bindings for Godot 4

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month6 dated mentions

Observed mentions: 2023-03-01 18:28:27 UTC to 2024-01-05 17:37:12 UTC.

0122023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsMar 20232023-04-01 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-01 00:00:00 UTC to 2023-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-01 00:00:00 UTC to 2023-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-01 00:00:00 UTC to 2023-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 20232023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsJan 2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC202
Apr 20232023-04-01 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 20232023-05-01 00:00:00 UTC2023-06-01 00:00:00 UTC000
Jun 20232023-06-01 00:00:00 UTC2023-07-01 00:00:00 UTC000
Jul 20232023-07-01 00:00:00 UTC2023-08-01 00:00:00 UTC101
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC000
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC101
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC000
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC000
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC211

What Hacker News says

6 sources
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the <plugin> section to do the "defaults". Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects: Servo: https://github.com/servo/servo/blob/main/Cargo.toml rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C... ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml socketio: https
Read the rest
In Modern Java/JVM Build Practices
> Same for Godot. While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages. The most relevant tracking issue for Rust is presumably: * <https://github.com/godot-rust/gdnative/issues/824> Which links to: * <https://github.com/godot-rust/gdextension> [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
In Rust – Are We Game Yet?

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