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GodotECS
godex
C++2021–2023
GodotECS / godex

godex

Godex is a Godot Engine ECS library.

4Distinct people
5Mentions
0Explicit recommenders
1.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Godex is a Godot Engine ECS library.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month5 dated mentions

Observed mentions: 2021-02-27 19:18:12 UTC to 2023-09-16 19:50:41 UTC.

0122021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 20212021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-01 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 20222022-06-01 00:00:00 UTC to 2022-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-07-01 00:00:00 UTC to 2022-08-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2022-08-01 00:00:00 UTC to 2022-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-09-01 00:00:00 UTC to 2022-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-10-01 00:00:00 UTC to 2022-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-01 00:00:00 UTC to 2022-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-12-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2023-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-02-01 00:00:00 UTC to 2023-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-03-01 00:00:00 UTC to 2023-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-04-01 00:00:00 UTC to 2023-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-05-01 00:00:00 UTC to 2023-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-06-01 00:00:00 UTC to 2023-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-01 00:00:00 UTC to 2023-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC101
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC000
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC000
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC000
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC000
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC101
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC000
Sep 20212021-09-01 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 20212021-10-01 00:00:00 UTC2021-11-01 00:00:00 UTC000
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC000
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC000
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC000
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC000
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC000
Jun 20222022-06-01 00:00:00 UTC2022-07-01 00:00:00 UTC000
Jul 20222022-07-01 00:00:00 UTC2022-08-01 00:00:00 UTC202
Aug 20222022-08-01 00:00:00 UTC2022-09-01 00:00:00 UTC000
Sep 20222022-09-01 00:00:00 UTC2022-10-01 00:00:00 UTC000
Oct 20222022-10-01 00:00:00 UTC2022-11-01 00:00:00 UTC000
Nov 20222022-11-01 00:00:00 UTC2022-12-01 00:00:00 UTC000
Dec 20222022-12-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
Jan 20232023-01-01 00:00:00 UTC2023-02-01 00:00:00 UTC000
Feb 20232023-02-01 00:00:00 UTC2023-03-01 00:00:00 UTC000
Mar 20232023-03-01 00:00:00 UTC2023-04-01 00:00:00 UTC000
Apr 20232023-04-01 00:00:00 UTC2023-05-01 00:00:00 UTC000
May 20232023-05-01 00:00:00 UTC2023-06-01 00:00:00 UTC000
Jun 20232023-06-01 00:00:00 UTC2023-07-01 00:00:00 UTC000
Jul 20232023-07-01 00:00:00 UTC2023-08-01 00:00:00 UTC000
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC000
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC101

What Hacker News says

5 sources
There is an ECS port for Godot named Godex, but it isn't hugely mature: https://github.com/GodotECS/godex I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway). https://bevyengine.org/learn/book/introduction/ But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
In It’s time to make that indie C# game in Godot
The only real FUD that has any basis is 1) The lack of good 3D support and 2) DOTS style architecture. These are things the community is addressing now for future releases. The 3D support will be significantly overhauled in 4.x https://www.youtube.com/watch?v=DNJXkcQxXEg and additional enhancements will reduce the need for DOTS/ECS for many. There's also Godex https://github.com/GodotECS/godex that adds ECS to the engine.
In It’s time to make that indie C# game in Godot
I'm a fan of Godot, so I'll state that in the beginning, so I'm biased. But I took a look at her(?) GitHub page and wondered why there isn't more effort being put into this branch. Even from his own words, ECs is a more efficient style when a large number of objects/nodes are involved, or when optimization becomes important. At the moment Godot is really only viable as a 2D engine, as it tends to bog down when used as a 3D game engine even though it has all but replaced the default Blender engine (their recommendation). So in order to get a viable 3D project, a user would have to use an experimental ECS version (no offense to the creators, they are working hard and I do have high hopes for this project. I'll most certainly be experimenting with it) using the C# version, which is still fairly new. Now, the fact that a small group of devs c
Read the rest
an make an indy project/proof of concept with Blender and Godot, or students can make a group portfolio that is viable - these things are AWESOME. Granted. But it still comes out of a quasi Frankenseinian lab as they have chosen to go with OOP instead of ECS, it seems, even though a path does seem laid out before them. P.S. here's the link to the ECS project: https://github.com/GodotECS/godex
In Why isn't Godot an ECS-based game engine?

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