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godotjs
javascript
C++2020–2023
godotjs / javascript

javascript

Javascript binding for godotengine

3Distinct people
4Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Javascript binding for godotengine

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 11:56:56 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2020-01-30 00:16:22 UTC to 2023-03-01 16:13:44 UTC.

01232020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC303
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

4 sources
Godot[1] is free and open source, similar to Unity, builds to mobile, desktop and web. It supports 2D and 3D, as well as VR through some addons. It has a built in python-like scripting language called GDScript that's easy to pick up and understand, and you can also use C#, C++ or many other languages through bindings (even Javascript[2]). It's a really impressive effort for an open source project. There's a channel on YouTube called KidsCanCode[3] (not just for kids!) which has a load of project-based tutorials to build lots of types of games. [1] https://godotengine.org/ [2] https://github.com/Geequlim/ECMAScript [3] https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/pla...
In Flashpoint: a webgame preservation project
This is just personal opinion on my part. Godot is a wonderful project and the Godot team have done great work. I gave up on Game Maker years ago because I realized I was pouring hours and hours into learning a language I would never be able to use anywhere else, and as much as I like Godot (and I'm really starting to like it) I feel like I'm kind of making the same mistake. Even though Godot has support for C# and third party support for other languages[0..5] I have no idea how mature such projects are, or what the long term support prospects are. Like as not, Godot is built for GDScript, most if not nearly all tutorials assume GDScript, and any plugins you find will probably be using GDScript. You can probably assume that GDScript support is guaranteed for the future, and at best, C# support is probably guaranteed for the forseeable fut
Read the rest
ure, though not necessarily at parity with GDScript, version to version. Oh, and it also apparently Godot has its own shader language so forget about using GLSL as well, probably. As far as the language itself goes, GDScript has significant whitespace, and I don't like significant whitespace. Its idioms tend to be just unfamiliar enough to me that I keep forgetting things that would be obvious in another language. I really wish it had lambdas. BUT... it's still a capable language and obviously it does what it says on the tin. I guess you can stick with C# or wait until one of the other language projects matures, or just bite the bullet and use GDScript. The framework itself is so much easier to deal with than Unity IMHO, and for 2D I think it's worth the frustration. All of my issues with the language, thus far, are relatively minor and entirely subjective. [0]https://github.com/perbone/luascript [1]https://github.com/Geequlim/ECMAScript [2]https://github.com/touilleMan/godot-python [3]https://github.com/GodotNativeTools/godot-d [4]https://github.com/ShadowApex/godot-go [5]https://github.com/pragmagic/godot-nim
In Godot 3.2

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