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RE2, a regular expression library
RE2 is an efficient, principled regular expression library
that has been used in production at Google and many other places
since 2006.
Safety is RE2's primary goal.
RE2 was designed and implemented with an explicit goal of being able
to handle regular expressions from untrusted users without risk.
One of its primary guarantees is that the match time is linear in the
length of the input string. It was also written with production concerns in mind:
the parser, the compiler and the execution engines limit their memory usage
by working within a configurable budget—failing gracefully when exhausted—and
they avoid stack overflow by eschewing recursion.
It is not a goal to be faster than all other engines under all circumstances.
Although RE2 guarantees a running time that is asymptotically linear in
the length of the input, more complex expressions may incur larger constant factors;
longer expressions increase the overhead required to handle those expressions safely.
In a sense, RE2 is pessimistic where a backtracking engine is optimistic:
A backtracking engine tests each alternative sequentially, making it fast when the first alternative is common.
By contrast RE2 evaluates all alternatives in parallel, avoiding the performance penalty for the last alternative,
at the cost of some overhead. This pessimism is what makes RE2 secure.
It is also not a goal to implement all of the features offered by Perl, PCRE and other engines.
As a matter of principle, RE2 does not support constructs for which only backtracking solutions are known to exist.
Thus, backreferences and look-around assertions are not supported.
For more information, please refer to Russ Cox's articles on regular expression theory and practice:
Regular Expression Matching Can Be Simple And Fast
Regular Expression Matching: the Virtual Machine Approach
Regular Expression Matching in the Wild
Syntax
In POSIX mode, RE2 accepts standard POSIX (egrep) syntax regular expressions.
In Perl mode, RE2 accepts most Perl operators. The only excluded ones are
those that require backtracking (and its potential for exponential runtime)
to implement. These include backreferences (submatching is still okay)
and generalized assertions.
The Syntax wiki page
documents the supported Perl-mode syntax in detail.
The default is Perl mode.
C++ API
RE2's native language is C++, although there are ports and wrappers listed below.
Matching Interface
There are two basic operators:
RE2::FullMatch requires the regexp to match the entire input text, and
RE2::PartialMatch looks for a match for a substring of the input text,
returning the leftmost-longest match in POSIX mode and the
same match that Perl would have chosen in Perl mode.
Examples:
assert(RE2::FullMatch("hello", "h.*o"))
assert(!RE2::FullMatch("hello", "e"))
assert(RE2::PartialMatch("hello", "h.*o"))
assert(RE2::PartialMatch("hello", "e"))
Submatch Extraction
Both matching functions take additional arguments in which submatches will be stored.
The argument can be a string*, or an integer type, or the type absl::string_view*.
(The absl::string_view type is very similar to the std::string_view type,
but for historical reasons, RE2 uses the former.)
A string_view is a pointer to the original input text, along with a count.
It behaves like a string but doesn't carry its own storage.
Like when using a pointer, when using a string_view
you must be careful not to use it once the original text has been deleted or gone out of scope.
Examples:
// Successful parsing.
int i;
string s;
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
assert(s == "ruby");
assert(i == 1234);
// Fails: "ruby" cannot be parsed as an integer.
assert(!RE2::FullMatch("ruby", "(.+)", &i));
// Success; does not extract the number.
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
// Success; skips NULL argument.
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", (void*)NULL, &i));
// Fails: integer overflow keeps value from being stored in i.
assert(!RE2::FullMatch("ruby:123456789123", "(\\w+):(\\d+)", &s, &i));
Pre-Compiled Regular Expressions
The examples above all recompile the regular expression on each call.
Instead, you can compile it once to an RE2 object and reuse that object for each call.
Example:
RE2 re("(\\w+):(\\d+)");
assert(re.ok()); // compiled; if not, see re.error();
assert(RE2::FullMatch("ruby:1234", re, &s, &i));
assert(RE2::FullMatch("ruby:1234", re, &s));
assert(RE2::FullMatch("ruby:1234", re, (void*)NULL, &i));
assert(!RE2::FullMatch("ruby:123456789123", re, &s, &i));
Options
The constructor takes an optional second argument that can
be used to change RE2's default options.
For example, RE2::Quiet silences the error messages that are
usually printed when a regular expression fails to parse:
RE2 re("(ab", RE2::Quiet); // don't write to stderr for parser failure
assert(!re.ok()); // can check re.error() for details
Other useful predefined options are Latin1 (disable UTF-8) and POSIX
(use POSIX syntax and leftmost longest matching).
You can also declare your own RE2::Options object and then configure it as you like.
See the header for the full set of options.
Unicode Normalization
RE2 operates on Unicode code points: it makes no attempt at normalization.
For example, the regular expression /ü/ (U+00FC, u with diaeresis)
does not match the input "ü" (U+0075 U+0308, u followed by combining diaeresis).
Normalization is a long, involved topic.
The simplest solution, if you need such matches, is to normalize both the regular expressions
and the input in a preprocessing step before using RE2.
For more details on the general topic, see https://www.unicode.org/reports/tr15/.
Additional Tips and Tricks
For advanced usage, like constructing your own argument lists,
or using RE2 as a lexer, or parsing hex, octal, and C-radix numbers,
see re2.h.
Installation
RE2 can be built and installed using GNU make, CMake, or Bazel.
The simplest installation instructions are:
Read the full README on GitHub