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graphistry
pygraphistry
Python2015–2026
graphistry / pygraphistry

pygraphistry

PyGraphistry is a Python library to quickly load, shape, embed, and explore big graphs with the GPU-accelerated Graphistry visual graph analyzer

3Distinct people
32Mentions
0Explicit recommenders
2.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

PyGraphistry is a Python library to quickly load, shape, embed, and explore big graphs with the GPU-accelerated Graphistry visual graph analyzer

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 3:30:57 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year32 dated mentions

Observed mentions: 2015-11-12 04:16:50 UTC to 2026-05-11 14:40:21 UTC.

0123452015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC404
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC413
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC202
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC404
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC505
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC505
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC303

What Hacker News says

2 sources
We do millions of edges in the browser fine via webgl (graphistry.com / https://github.com/graphistry/pygraphistry ) . For forceatlas and other interactive & iterative analytics algs (t-sne, ...), it's hard to keep 100K+ nodes interactive via webgl. Most webgl attempts go naive all-to-all O(n^2), so the graph size quickly hits a ceiling. We rewrote to use GPUs end-to-end in the server so we can do trickier opencl/cuda algs that achieve O(nlogn) and O(n). Funny enough, users don't notice round trip costs -- or get even faster perf -- as our 2.0 engine does live streaming between client/cloud to hit ~20fps, similar to how streaming movies keep up frame rate. Our problem is now that JS only supports pointers up to 2GB :)
In El Grapho: High Performance WebGL Graph Data Visualization Engine
Yep -- at https://github.com/graphistry/pygraphistry, we started by making millions of nodes/edges interactive. If you use notebooks, can signup on our site and get going. The trick is we connect GPUs in the browser to GPUs in the cloud, and encapsulate it enough that you can stick to writing standard SQL/pandas/etc. We've been curious about server-side static tile rendering for larger graphs, but has been on the back-burner. (We already connect to GPUs on the server, so not rocket science.) Currently, we're actively increasing how much can be ingested + computed on, such as for finding influencers, communities & rings, etc. However, visualizing that hasn't been an operational priority for our users. More useful to generate the communities, and then either inspect individual ones, or see how communities stitch together: quickly run out of
Read the rest
pixels otherwise due to too many edges. Likewise, we're building connectors to gigascale-petascale graph DBs: titan, janus, aws neptune, tigergraph, spark graphx, etc. We still are interested, but more for when we start supporting geographic maps: you can see that is the primary use for datashader. Also, because data art is fun :)
In Datashader: turns even the largest data into images, accurately

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