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hannorein
rebound
C2015–2026
hannorein / rebound

rebound

💫 An open-source multi-purpose N-body code.

4Distinct people
7Mentions
1Explicit recommenders
1.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

💫 An open-source multi-purpose N-body code.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

If anyone is interested in playing around with gravitational dynamics I highly recommend the REBOUND library [1]. It has a simple Python interface but under the hood it has a…

antognini used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 5:05:26 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2015-01-07 02:49:52 UTC to 2026-06-09 16:28:32 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

1 sources
> But honestly I am certain that it is something in particular and not something mysterious about conservation of energy/momentum which i have not come across yet, because there is no formula in that gravity simulation which should be able to destroy momentum It's a well established fact that numerical integration methods either gain or lose energy (in particular, the Runge-Kutta family is known to lose energy over time). For celestial mechanics simulations, a special class of numerical integration methods called "symplectic integrators" are used and their purpose is to conserve energy and angular momentum. > but if you do any adjustments to correct it, that is a kind of fudge not based in true physics. When you are numerically integrating differential equations that model physical phenomena, you're not doing "true physics" but an approxi
Read the rest
mation thereof. And an approximation that makes Earth drift 70 km per year or Saturn's moons drift out of orbit in a few hundred years is a very bad approximation by scientific standards. The methods used for celestial mechanics calculations need to be precise over thousands to millions of years. And the way they work is to "fudge" with the numerical methods to preserve energy and angular momentum. It's a much better approximation of "true physics" than your toy simulation. Your assumption that the issues are due to floating point errors is incorrect. 64 bit double precision is millimeter accurate to the orbit of Neptune. That's good enough for scientific applications. If you're interested in this, you could take a look at this scientific grade N-body simulator and the methods it uses: https://github.com/hannorein/rebound
In Over 150 new families of Newtonian periodic planar three-body orbits

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