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hansent
lbfont
C2013–2015
hansent / lbfont

lbfont

draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu

2Distinct people
2Mentions
0Explicit recommenders
12GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2013-06-22 23:49:01 UTC to 2015-08-04 20:57:19 UTC.

012013-06-01 00:00:00 UTC to 2013-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 20132013-07-01 00:00:00 UTC to 2013-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-08-01 00:00:00 UTC to 2013-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-09-01 00:00:00 UTC to 2013-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-10-01 00:00:00 UTC to 2013-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-11-01 00:00:00 UTC to 2013-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-12-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2014-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-02-01 00:00:00 UTC to 2014-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJul 20142014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-09-01 00:00:00 UTC to 2014-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2015-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-01 00:00:00 UTC to 2015-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-03-01 00:00:00 UTC to 2015-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-04-01 00:00:00 UTC to 2015-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-05-01 00:00:00 UTC to 2015-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-06-01 00:00:00 UTC to 2015-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-07-01 00:00:00 UTC to 2015-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-08-01 00:00:00 UTC to 2015-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 2015

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jun 20132013-06-01 00:00:00 UTC2013-07-01 00:00:00 UTC101
Jul 20132013-07-01 00:00:00 UTC2013-08-01 00:00:00 UTC000
Aug 20132013-08-01 00:00:00 UTC2013-09-01 00:00:00 UTC000
Sep 20132013-09-01 00:00:00 UTC2013-10-01 00:00:00 UTC000
Oct 20132013-10-01 00:00:00 UTC2013-11-01 00:00:00 UTC000
Nov 20132013-11-01 00:00:00 UTC2013-12-01 00:00:00 UTC000
Dec 20132013-12-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
Jan 20142014-01-01 00:00:00 UTC2014-02-01 00:00:00 UTC000
Feb 20142014-02-01 00:00:00 UTC2014-03-01 00:00:00 UTC000
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC000
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC000
Sep 20142014-09-01 00:00:00 UTC2014-10-01 00:00:00 UTC000
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC000
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
Jan 20152015-01-01 00:00:00 UTC2015-02-01 00:00:00 UTC000
Feb 20152015-02-01 00:00:00 UTC2015-03-01 00:00:00 UTC000
Mar 20152015-03-01 00:00:00 UTC2015-04-01 00:00:00 UTC000
Apr 20152015-04-01 00:00:00 UTC2015-05-01 00:00:00 UTC000
May 20152015-05-01 00:00:00 UTC2015-06-01 00:00:00 UTC000
Jun 20152015-06-01 00:00:00 UTC2015-07-01 00:00:00 UTC000
Jul 20152015-07-01 00:00:00 UTC2015-08-01 00:00:00 UTC000
Aug 20152015-08-01 00:00:00 UTC2015-09-01 00:00:00 UTC101

What Hacker News says

2 sources
Google "loop blinn". There are a few papers by those guys on the topic of rendering smooth anti aliased cubic bezier paths, which is really what you want. You can read font data directly from ttf e.g. And render text nicely with few polygons and shaders taking care of very nice accurate edge rendering. I wrote a half finished c implementation a couple of years ago that might be useful as a reference if you want to look into this more : https://github.com/hansent/lbfont It's mainly based on the paper/article inter book GPU gems 3. Accelerated 2D Vector graphics are hard, when I was working on this nvidia was announcing the nv_path_rendering extension; don't know how widely this is supported these days. But I doubt it's available in webgl. Edit: few typos...writing on mobile
In It’s 2015 and drawing text is still hard

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