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haxenme
nme
C2015–2022
haxenme / nme

nme

A cross-platform native backend for Haxe projects

3Distinct people
4Mentions
0Explicit recommenders
497GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A cross-platform native backend for Haxe projects

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2015-06-03 20:00:11 UTC to 2022-04-10 01:56:20 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

4 sources
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to identify issues. So depending on the size and dependencies, conversion can be easy once you get past the main language differences. [1] https://www.openfl.org/ [2] https://github.com/haxenme/NME [3] https://github.com/HaxeFoundation/as3hx [4] https://github.com/innogames/ax3
In Heaps: A free, open-source and cross-platform game engine
OpenFL is just one of the many Haxe frameworks, to be sure. For instance, Haxe is great for web applications too -- one of it's chief draws is that you can share the same code on the front end and the back end, but target whichever language is best for that. JS on the front, PHP/NodeJS/Neko/Etc/ on the back. UFront is just one great example: http://ufront.net/ As for other multimedia frameworks, here's my best attempt at an exhaustive list: OpenFL - http://www.openfl.org SnowKit - http://snowkit.org/ Kha - http://tech.ktxsoftware.com/ NME - https://github.com/haxenme/nme Flambe - http://getflambe.com/ HEAPS - https://github.com/ncannasse/heaps And things built on top of those: HaxeFlixel - http://haxeflixel.com/ HaxePunk - http://haxepunk.com/ Luxe Engine - http://luxeengine.com/docs/ Away3D - https://github.com/away3d/away3d-core-openfl
Read the rest
In TypeScript vs. Haxe
Quick note: this is NOT a flash player reimplementation. It's an API implementation. Thanks to Haxe, OpenFL apps can compile out to C++, HTML5, Flash, etc. I should also note that people might also be interested in the programming language that OpenFL is built on, Haxe, which has been around for ~10 years, is criminally underrated, and has many, many uses besides OpenFL's Flash API implementation (probably the most popular Haxe library). For instance, here are some other uses : - Isomorphic client/server web apps (http://ufront.net/) - Cross platform UI (http://haxeui.org/) - Other game frameworks - (snowkit: http://snowkit.org/) - (kha: https://github.com/KTXSoftware/Kha) - (nme: https://github.com/haxenme/nme) Course I'm a big fan of OpenFL! Also, for those who don't like the Flash API, OpenFL has a lower-level founda
Read the rest
tion called LIME that is just the cross-platform abstraction layer, so you can just use that if you hate all things remotely Flash-like.
In OpenFL: a hardware-accelerated cross-platform reimplementation of the Flash API

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