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haxeui
haxeui-core
Haxe2019–2023
haxeui / haxeui-core

haxeui-core

The core library of the HaxeUI framework

4Distinct people
4Mentions
1Explicit recommenders
399GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

The core library of the HaxeUI framework

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

Haxe is my favorite programming language. I recommend hanging out in the Discord, the community is quite active! We have had new frameworks like Ceramic [0] popping up and one…

logo4poop used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2019-04-28 11:52:21 UTC to 2023-12-17 15:46:23 UTC.

012019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

4 sources
logo4poop·Dec 17, 2023Recommendation phrase
Haxe is my favorite programming language. I recommend hanging out in the Discord, the community is quite active! We have had new frameworks like Ceramic [0] popping up and one of the (imo) best UI libraries: HaxeUI [0] be continuously developed. There is a bit of unrest on the future of Haxe, but I have seen development pick back up recently. [0] https://ceramic-engine.com/ [1] https://github.com/haxeui/haxeui-core
In Ask HN: Does anyone here use Haxe?
Indeed, Electron is very useful for any compile-to-js language, and benefit from js popularity, toolkits and frameworks for rich UI. Writing in Haxe brings nice syntax, and some flexibility regarding target language/platform, and possible UI frameworks. - ArmoryPaint[1] and most Haxe games don't rely on Electron for UI. - HaxeUI[2] provide a nice list of components, rendered as composite or native on various backends[3] (html5, wxWidgets, experimental pdcurse..^^) - MVCoconut[4] also allow to bind to various front-ends : Dom, React, React-native There is always a degree of lock-in depending on the path you choose, but having a cross platform base for logic and glue is a nice feature. [1] https://armorpaint.org/ [2] http://www.haxeui.org/ [3] https://github.com/haxeui/haxeui-core#backends [4] https://github.com/MVCoconut/
In LDtk: A modern and open-source 2D level editor
Hi all, one option might be HaxeUI (full disclosure, im the author!) :) Its essentially a UI abstraction that delegates certain things "backends" site: http://haxeui.org/ github: https://github.com/haxeui/haxeui-core discourse: https://community.haxeui.org/ It uses the Haxe language (haxe.org), here is a very small/simple/dumb sample of it "in action": https://www.youtube.com/watch?v=cijUTbMKMHI It can use native components (wxWidgets, android, html5) but you can fairly easily extend it to use other "backends" (like Qt for example - i havent written that backend yet, but its something ill almost certainly do)... It can also handle drawing the components in a variety of methods (so called "composite backends"). Im currently aiming to get it out of alpha asap, and most work goes into "new-component-method" branches (these will become master
Read the rest
shortly). Documentation is pretty slim at the moment, but something im actively working on, two examples that i just wrote up today in fact are: https://github.com/haxeui/haxeui-guides/blob/master/custom-c... and https://github.com/haxeui/haxeui-guides/blob/master/modules.... Let me know if you have any questions! Ian Harrigan Heres some other links / screens that may be useful: https://twitter.com/IanHarrigan1982/status/11113481164338503... https://twitter.com/IanHarrigan1982/status/10905353905980416...
In Cross-Platform GUI Toolkit Trainwreck (2016)

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