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HeapsIO
heaps
Haxe2015–2022
HeapsIO / heaps

heaps

Heaps : Haxe Game Framework

5Distinct people
7Mentions
0Explicit recommenders
3.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Heaps : Haxe Game Framework

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2015-08-05 15:43:45 UTC to 2022-09-19 16:06:19 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC211
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

7 sources
I gave Heaps a try because I wanted an engine that wasn't tied to any specific editor but ultimately gave up on it. I put in a few weekends of effort but the documentation was just way too minimal [0] and turns out it can't really target mobile platforms out of the box [1]. Even the main developer apparently just outsources mobile ports to another company. [0] - https://heaps.io/documentation/h2d-introduction.html [1] - https://github.com/HeapsIO/heaps/issues/422
In Ask HN: Why Adobe still can’t figure out Flash on WASM?
Some other details from spelunking the code base... The exposed console functionality interface can be found via `hl_console`, `usesys` & `usegl` references: * https://github.com/HaxeFoundation/hashlink/search?q=hl_conso... * https://github.com/HeapsIO/heaps/search?q=usesys&type=code * https://github.com/HeapsIO/heaps/search?q=usegl&type=code The "interesting" pieces are all in some other codebase, e.g.: * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... And, if you're a weirdo like me that likes trawling for small console development details (e.g. they treated as ~BSD system) in the code base check out these: * https://github.com/HeapsIO/heaps/pull/491 (fixes for Nintendo "NVN") * https://github.com/HaxeFoundation/hashlink/commit/7af111a38f... (PlayStation r
Read the rest
elated naming becomes generic "console" naming) * https://github.com/HeapsIO/heaps/commit/0daba3517a7193566cd0... (More specific console -> generic changes) * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... (Console brand specific defines) * https://github.com/HeapsIO/heaps/pull/349 I guess it's all sufficiently vague to not break any NDAs. :) I think my curiosity is now satisfied. :D
In Godot 3.3
Many great games were/are being made in Haxe. - Papers, Please [0] by Lucas Pope. - Dead Cells [1] by Motion Twin, a collective linked to the creator of Haxe. - Evoland [2], Evoland 2 [3], Northgard [4] made by Shiro Games (studio of the creator of Haxe). - rymdkapsel [5] and twofold inc. [6] by grapefrukt games. - Topsoil [7] by Nico Prins. - The Westport Independent [8] by Double Zero One Zero. - Defender's Quest series [9] by Level Up Labs. - Fidel Dungeon Rescue by [10] Daniel Benmergui. Other popular games such as Threes [11] and QWOP [12] were ported to HTML5 with Luxe Engine [13]. Popular game development frameworks and engines include OpenFL [14], HaxeFlixel [15] and Heaps [16]. [0] http://papersplea.se [1] https://dead-cells.com [2] http://evoland.shirogames.com [3] http://www.evoland2.com [4] http://northgard.net [5] https://rym
Read the rest
In Haxe – Opensource Cross-Platform Toolkit
The haxe-language project 'hxsl' takes a pretty good stab at improving the situation. With hxsl you write your GPU and CPU code in the same language (haxe) and it generates shader strings (in GLSL or AGAL) at compiletime along with CPU code for whatever platform you're targeting. There's not a lot of documentation around it at the moment but the author explains a little about it in this video https://youtu.be/-WeGME_T9Ew?t=31m49s Source code on github https://github.com/ncannasse/heaps/tree/master/hxsl
In Weep for Graphics Programming
OpenFL is just one of the many Haxe frameworks, to be sure. For instance, Haxe is great for web applications too -- one of it's chief draws is that you can share the same code on the front end and the back end, but target whichever language is best for that. JS on the front, PHP/NodeJS/Neko/Etc/ on the back. UFront is just one great example: http://ufront.net/ As for other multimedia frameworks, here's my best attempt at an exhaustive list: OpenFL - http://www.openfl.org SnowKit - http://snowkit.org/ Kha - http://tech.ktxsoftware.com/ NME - https://github.com/haxenme/nme Flambe - http://getflambe.com/ HEAPS - https://github.com/ncannasse/heaps And things built on top of those: HaxeFlixel - http://haxeflixel.com/ HaxePunk - http://haxepunk.com/ Luxe Engine - http://luxeengine.com/docs/ Away3D - https://github.com/away3d/away3d-core-openfl
Read the rest
In TypeScript vs. Haxe

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