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Helion-Engine
Helion
C#2025–2025
Helion-Engine / Helion

Helion

A modern fast paced Doom FPS engine

3Distinct people
4Mentions
0Explicit recommenders
578GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A modern fast paced Doom FPS engine

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week4 dated mentions

Observed mentions: 2025-02-20 13:29:17 UTC to 2025-06-12 17:00:29 UTC. Weeks start Monday, UTC.

01232025-02-17 00:00:00 UTC to 2025-02-24 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 172025-02-24 00:00:00 UTC to 2025-03-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-03 00:00:00 UTC to 2025-03-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-10 00:00:00 UTC to 2025-03-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-17 00:00:00 UTC to 2025-03-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-24 00:00:00 UTC to 2025-03-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-31 00:00:00 UTC to 2025-04-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-07 00:00:00 UTC to 2025-04-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-14 00:00:00 UTC to 2025-04-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 142025-04-21 00:00:00 UTC to 2025-04-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-28 00:00:00 UTC to 2025-05-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-05 00:00:00 UTC to 2025-05-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-12 00:00:00 UTC to 2025-05-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-19 00:00:00 UTC to 2025-05-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-26 00:00:00 UTC to 2025-06-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-06-02 00:00:00 UTC to 2025-06-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-06-09 00:00:00 UTC to 2025-06-16 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 commentsJun 9

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 172025-02-17 00:00:00 UTC2025-02-24 00:00:00 UTC110
Feb 242025-02-24 00:00:00 UTC2025-03-03 00:00:00 UTC000
Mar 32025-03-03 00:00:00 UTC2025-03-10 00:00:00 UTC000
Mar 102025-03-10 00:00:00 UTC2025-03-17 00:00:00 UTC000
Mar 172025-03-17 00:00:00 UTC2025-03-24 00:00:00 UTC000
Mar 242025-03-24 00:00:00 UTC2025-03-31 00:00:00 UTC000
Mar 312025-03-31 00:00:00 UTC2025-04-07 00:00:00 UTC000
Apr 72025-04-07 00:00:00 UTC2025-04-14 00:00:00 UTC000
Apr 142025-04-14 00:00:00 UTC2025-04-21 00:00:00 UTC000
Apr 212025-04-21 00:00:00 UTC2025-04-28 00:00:00 UTC000
Apr 282025-04-28 00:00:00 UTC2025-05-05 00:00:00 UTC000
May 52025-05-05 00:00:00 UTC2025-05-12 00:00:00 UTC000
May 122025-05-12 00:00:00 UTC2025-05-19 00:00:00 UTC000
May 192025-05-19 00:00:00 UTC2025-05-26 00:00:00 UTC000
May 262025-05-26 00:00:00 UTC2025-06-02 00:00:00 UTC000
Jun 22025-06-02 00:00:00 UTC2025-06-09 00:00:00 UTC000
Jun 92025-06-09 00:00:00 UTC2025-06-16 00:00:00 UTC312

What Hacker News says

4 sources
I am curious if the author considered use of the built-in numerics library over hand-rolling types like Vector4F. All of the methods defined here: https://github.com/Helion-Engine/Helion/blob/20300d89ee4091c... Are available in the kitchen sink: https://learn.microsoft.com/en-us/dotnet/api/system.numerics... Same idea applies to methods like GetProjection, which could be replaced with methods like: https://learn.microsoft.com/en-us/dotnet/api/system.numerics... Advantages of using this library are that it is uses intrinsics (SIMD) to accelerate operations. There is a lot of Microsoft money & time that has been invested into these code piles.
In Helion: A modern fast paced Doom FPS engine in C#

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