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heronarts
LX
Java2016–2023
heronarts / LX

LX

Core library for 3D LED lighting engines

2Distinct people
2Mentions
0Explicit recommenders
56GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Core library for 3D LED lighting engines

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2016-03-10 22:01:23 UTC to 2023-10-24 18:19:50 UTC.

012016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

2 sources
The majority of the source code is publicly available, though no longer under a traditional open source license. Over time I came to realize I was not really cool with it being used commercially or rebranded without me having some say in that. The core engine code (pure Java, no UI dependencies) is here: https://github.com/heronarts/LX The Processing-based UI layer is here: https://github.com/heronarts/P4LX My future version is moving to a UI based upon LWJGL + bgfx, as the project sort of outgrew Processing as it's become a full application. This new UI layer is here: https://github.com/mcslee/GLX I don't publish the code for all the application scaffolding and UI implementation, though everything's designed for extensibility and a sort of plug-in model where having access to that shouldn't be necessary to be able to use and customize th
Read the rest
e application's behavior. As referenced in my other comment, this new version should hopefully be available by end of year and will be called Chromatik: https://chromatik.co/ - this will include more documentation! And the goal is for it to be easier to use, no IDE/GitHub required (that will still be available for those who want it), with simpler end-user licensing as found in typical media production software.
In LX Studio: Tools for 3D Lighting
I would check out these 2 libraries: Fadecandy by Micah Scott: https://github.com/scanlime/fadecandy LX and P3LX by Mark Slee: https://github.com/heronarts/LX They both provide good starting points to working with LEDs arranged in arbitrary 2D and 3D configurations. You can also check out the code for 2 different LED art projects I've worked on, both built on top of LX. Tabula - https://github.com/squaredproject/Tabula LED fins on the side of a building in Palo Alto, visualizing earthquake data. Construction starts later this year 2Squared - https://github.com/squaredproject/2squared 50-ft LED trees created in 2014 for Burning Man and Coachella
In Ask HN: What are you working on and why is it awesome? Please include URL

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