HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
hrydgard
ppsspp
C++2014–2024
hrydgard / ppsspp

ppsspp

A PSP emulator for Android, Windows, Mac, Linux and iOS, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues.

4Distinct people
4Mentions
0Explicit recommenders
14.9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A PSP emulator for Android, Windows, Mac, Linux and iOS, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2014-06-03 14:32:19 UTC to 2024-12-24 15:36:11 UTC.

012014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC110
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

4 sources
I have seen a few cases in the last couple of years of FOSS bug reports where the author has used PVS-Studio or similar static code analysis tools, and makes a big deal about perceived issues, without really understanding what's going on. These are not LLM at all, but its the same general issue in that it takes 10 second to generate a report but takes days or weeks to comb through all the noise for the FOSS maintainers. Most recently, this one https://github.com/hrydgard/ppsspp/issues/19515
In Open source maintainers are drowning in junk bug reports written by AI
It was a bit more complicated than that: the issue was that one of the early big.LITTLE designs (Samsung's Exynos 8890) had different cacheline sizes on the big and little cores. glibc's `__clear_cache` would cache the cacheline size on first call, so if the program was started on a big core then migrated onto a little core it would only flush every other cacheline. Which was an issue for any program needing to explicitely clear the caches, like most any JIT. And the mitigation was not to "change its allocation", it was to bypass libgcc and handroll cache clearing: https://github.com/mono/mono/pull/3549 Source: https://www.mono-project.com/news/2016/09/12/arm64-icache/ This issue didn't only affect Mono e.g. dolphin (https://github.com/dolphin-emu/dolphin/pull/4204) and ppsspp (https://github.com/hrydgard/ppsspp/pull/8965) had been hittin
Read the rest
g the same issue and adopted mono's fix. But fundamentally this is the 8890 being broken: as the Mono post notes, technically nothing precludes core migration in the middle of clearing the cache, which would also lead to broken behaviour, with no mitigation.
In Intel's New Chimera: Alder Lake
Are you sure? I admittedly can't find a definitive source on this now, so perhaps the restriction is more nuanced than I realized. What I do know is: if you try to use more intensive emulators like PPSSPP on a non-Jailbroken iOS device (via a developer account, enterprise cert, or similar), you will not get acceptable performance, because the emulator is forced to fall back into an interpreter mode. Even on Jailbroken devices, the hacks required to make JIT work cause weird issues: https://github.com/hrydgard/ppsspp/issues/9186
In You’re Paying into a Broken System Whenever You Buy Something on iOS

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.