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HSA-Libraries
Bolt
C++2015–2024
HSA-Libraries / Bolt

Bolt

Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.

2Distinct people
5Mentions
0Explicit recommenders
380GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2015-06-12 02:27:27 UTC to 2024-06-06 18:45:54 UTC.

012015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

1 sources
Sure. And like I said, for relatively trivial stuff you can almost do a find-and-replace of CUDA keywords with OpenCL keywords and get something that will run with relatively minimal tweaking. The problem is the middleware - i.e. when you go to write a program, you want to write your financial simulation or whatever, not a RNG library. Once that stuff gets written, OpenCL will be perfectly viable. It's just sort of a slog now, vs a huge amount of stuff available for CUDA, both from NVIDIA and from others. Another, more general problem is that OpenCL is not really a GPGPU language, it's a general framework for dispatching tasks to heterogeneous processors. You can hypothetically use OpenCL to dispatch tasks to a FPGA or a DSP or anything else. This means there's a relatively silly amount of boilerplate compared to CUDA, which is styli
Read the rest
stically annoying but not really complex. But in general it's also up to the vendor to implement their own SDK, compiler, etc, and there's no guarantee that what runs on one OpenCL platform will run on another. What is commonly referred to as "OpenCL" is actually the AMD APP SDK and the NVIDIA OpenCL SDK, which both implement their own version of parallel C++ dispatched according to the OpenCL function interface/semantics. So in other words, OpenCL suffers from a bit of Architecture Astronaut syndrome. AMD solved the problem of making a framework that can dispatch tasks to any coprocessor that implements their interface, NVIDIA solved the problem of making a GPGPU language. As such, AMD sometimes struggles to fulfill the cross-platform promise of their language and suffers in conciseness. For learning CUDA, I really like the Thrust language. You can write GPGPU programs that are literally 10 lines or less. It looks like regular C++ STL but you can execute it on the GPU. You can easily call __device__ functions using functors iterating across your dataset, or get raw_pointers into a device_vector and then pass them into a normal kernel launch, so there's a lot of flexibility there to tune stuff as you want to make it more complex. http://docs.nvidia.com/cuda/thrust/index.html For a non-trivial program, here's my master's thesis, which I did in Thrust. Not really machine learning but at least you can see what you're getting into. https://github.com/pholvs/PandemicThrust For AMD, there is supposedly an equivalent called "Bolt Framework" but I have not used it personally. As is customary for AMD's libraries, after release it was abandoned and it has not been updated in several years, best of luck. https://hsa-libraries.github.io/Bolt/html/ https://github.com/HSA-Libraries/Bolt
In AMD's Hidden Strategy

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