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htdt
godogen
Python2026–2026
htdt / godogen

godogen

Autonomous game development with Claude Code and Codex

2Distinct people
3Mentions
1Explicit recommenders
7.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Autonomous game development with Claude Code and Codex

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

I recommend to also take a look at Godogen[1][2] which includes other insights as well. I also tried it to produce 2D animations of fairy tales. [1]…

wslh used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week3 dated mentions

Observed mentions: 2026-03-16 16:07:29 UTC to 2026-10-13 18:49:31 UTC. Weeks start Monday, UTC.

012026-03-16 00:00:00 UTC to 2026-03-23 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 162026-03-23 00:00:00 UTC to 2026-03-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-30 00:00:00 UTC to 2026-04-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-06 00:00:00 UTC to 2026-04-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-13 00:00:00 UTC to 2026-04-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-20 00:00:00 UTC to 2026-04-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-27 00:00:00 UTC to 2026-05-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-04 00:00:00 UTC to 2026-05-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-11 00:00:00 UTC to 2026-05-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-18 00:00:00 UTC to 2026-05-25 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-05-25 00:00:00 UTC to 2026-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-01 00:00:00 UTC to 2026-06-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-08 00:00:00 UTC to 2026-06-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-15 00:00:00 UTC to 2026-06-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-22 00:00:00 UTC to 2026-06-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-29 00:00:00 UTC to 2026-07-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 292026-07-06 00:00:00 UTC to 2026-07-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-13 00:00:00 UTC to 2026-07-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-20 00:00:00 UTC to 2026-07-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-07-27 00:00:00 UTC to 2026-08-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-03 00:00:00 UTC to 2026-08-10 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-10 00:00:00 UTC to 2026-08-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-17 00:00:00 UTC to 2026-08-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-24 00:00:00 UTC to 2026-08-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-31 00:00:00 UTC to 2026-09-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-07 00:00:00 UTC to 2026-09-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-14 00:00:00 UTC to 2026-09-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-21 00:00:00 UTC to 2026-09-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-28 00:00:00 UTC to 2026-10-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-05 00:00:00 UTC to 2026-10-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-12 00:00:00 UTC to 2026-10-19 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsOct 12

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 162026-03-16 00:00:00 UTC2026-03-23 00:00:00 UTC110
Mar 232026-03-23 00:00:00 UTC2026-03-30 00:00:00 UTC000
Mar 302026-03-30 00:00:00 UTC2026-04-06 00:00:00 UTC000
Apr 62026-04-06 00:00:00 UTC2026-04-13 00:00:00 UTC000
Apr 132026-04-13 00:00:00 UTC2026-04-20 00:00:00 UTC000
Apr 202026-04-20 00:00:00 UTC2026-04-27 00:00:00 UTC000
Apr 272026-04-27 00:00:00 UTC2026-05-04 00:00:00 UTC000
May 42026-05-04 00:00:00 UTC2026-05-11 00:00:00 UTC000
May 112026-05-11 00:00:00 UTC2026-05-18 00:00:00 UTC000
May 182026-05-18 00:00:00 UTC2026-05-25 00:00:00 UTC101
May 252026-05-25 00:00:00 UTC2026-06-01 00:00:00 UTC000
Jun 12026-06-01 00:00:00 UTC2026-06-08 00:00:00 UTC000
Jun 82026-06-08 00:00:00 UTC2026-06-15 00:00:00 UTC000
Jun 152026-06-15 00:00:00 UTC2026-06-22 00:00:00 UTC000
Jun 222026-06-22 00:00:00 UTC2026-06-29 00:00:00 UTC000
Jun 292026-06-29 00:00:00 UTC2026-07-06 00:00:00 UTC000
Jul 62026-07-06 00:00:00 UTC2026-07-13 00:00:00 UTC000
Jul 132026-07-13 00:00:00 UTC2026-07-20 00:00:00 UTC000
Jul 202026-07-20 00:00:00 UTC2026-07-27 00:00:00 UTC000
Jul 272026-07-27 00:00:00 UTC2026-08-03 00:00:00 UTC000
Aug 32026-08-03 00:00:00 UTC2026-08-10 00:00:00 UTC000
Aug 102026-08-10 00:00:00 UTC2026-08-17 00:00:00 UTC000
Aug 172026-08-17 00:00:00 UTC2026-08-24 00:00:00 UTC000
Aug 242026-08-24 00:00:00 UTC2026-08-31 00:00:00 UTC000
Aug 312026-08-31 00:00:00 UTC2026-09-07 00:00:00 UTC000
Sep 72026-09-07 00:00:00 UTC2026-09-14 00:00:00 UTC000
Sep 142026-09-14 00:00:00 UTC2026-09-21 00:00:00 UTC000
Sep 212026-09-21 00:00:00 UTC2026-09-28 00:00:00 UTC000
Sep 282026-09-28 00:00:00 UTC2026-10-05 00:00:00 UTC000
Oct 52026-10-05 00:00:00 UTC2026-10-12 00:00:00 UTC000
Oct 122026-10-12 00:00:00 UTC2026-10-19 00:00:00 UTC101

What Hacker News says

3 sources
htdt·Mar 16, 2026Submission

Show HN: Claude Code skills that build complete Godot games

I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom reference system: a hand-written language spec, full API docs converted from Godot's XML source, and a quirks database for engine behaviors you can't learn from docs alone. Because 850 classes blow up the context window, the agent lazy-loads only the specific APIs
Read the rest
it needs at runtime. 2. The Build-Time vs. Runtime State: Scenes are generated by headless scripts that build the node graph in memory and serialize it to .tscn files. This avoids the fragility of hand-editing Godot's serialization format. But it means certain engine features (like `@onready` or signal connections) aren't available at build time—they only exist when the game actually runs. Teaching the model which APIs are available at which phase — and that every node needs its owner set correctly or it silently vanishes on save — took careful prompting but paid off. 3. The Evaluation Loop: A coding agent is inherently biased toward its own output. To stop it from cheating, a separate Gemini Flash agent acts as visual QA. It sees only the rendered screenshots from the running engine—no code—and compares them against a generated reference image. It catches the visual bugs text analysis misses: z-fighting, floating objects, physics explosions, and grid-like placements that should be organic. Architecturally, it runs as two Claude Code skills: an orchestrator that plans the pipeline, and a task executor that implements each piece in a `context: fork` window so mistakes and state don't accumulate. Everything is open source: https://github.com/htdt/godogen Demo video (real games, not cherry-picked screenshots): https://youtu.be/eUz19GROIpY Blog post with the full story (all the wrong turns) coming soon. Happy to answer questions.
337 points · Open discussion

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