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icecc
icecream
C++2015–2025
icecc / icecream

icecream

Distributed compiler with a central scheduler to share build load

17Distinct people
17Mentions
0Explicit recommenders
1.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Distributed compiler with a central scheduler to share build load

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year17 dated mentions

Observed mentions: 2015-11-27 02:12:16 UTC to 2025-02-11 04:01:29 UTC.

01232015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC202
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC303
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

17 sources
Some other alternatives, also haven't hearded about this one: - SN DBS - https://www.snsystems.com/ - Used by a lot of game developers, to spread mostly compilation (but also shader compile, or custom jobs). - IncrediBuild - https://www.incredibuild.com/ - Fast build - https://www.fastbuild.org/ - icecream - https://github.com/icecc/icecream - Goma - https://chromium.googlesource.com/infra/goma/client/ - Bazel / buck / like with various RBE back ends - https://bazel.build/remote/rbe - distcc - https://www.distcc.org/ - ElectricAccelerator - https://docs.cloudbees.com/docs/cloudbees-build-acceleration/11.0/ - and many others... I've had mostly experience with IncrediBuild in the past, currently SN-DBS, but colleagues are looking into FASTBuild. Though my personal favorite is bazel
In Nocc – A Distributed C++ Compiler
Developers at my company who work on a large shared C++ codebase all use Icecream[0] to distribute the builds across their workstations. I've only hooked into it to build once since I don't work in that codebase, but it seems to work pretty well scaling it (I think on the order of 50-60 servers and about the same number of clients). As for caching, I think sccache[1] is designed to handle that in a scalable way, although I've personally only used it locally for my Rust builds. [0]: https://github.com/icecc/icecream [1]: https://github.com/mozilla/sccache
In Hacking on Clang is surprisingly easy
"Goma is a distributed compiler service for open-source project such as Chromium and Android. It's some kind of replacement of distcc+ccache." https://chromium.googlesource.com/infra/goma/client/ I know that Opera at least, had been using icecream (https://github.com/icecc/icecream) internally to do distributed builds, and occasionally the main repo would make a modification to the build system that would break it. One time this actually resulted in the discovery of a bug in the llvm project (https://bugs.chromium.org/p/chromium/issues/detail?id=778209). Hopefully external teams that are building chromium will have this pain point alleviated. :)
In Google's Goma client is now open source

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