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id-Software
DOOM-3-BFG
C++2012–2024
id-Software / DOOM-3-BFG

DOOM-3-BFG

Doom 3 BFG Edition

17Distinct people
18Mentions
0Explicit recommenders
5.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Doom 3 BFG Edition

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:01:02 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year18 dated mentions

Observed mentions: 2012-11-26 20:56:32 UTC to 2024-05-29 07:31:34 UTC.

02462012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 6 mentions; 2 submissions, 4 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC624
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC211
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC303
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202

What Hacker News says

3 sources
STL is maybe a bit missleading because it doesn't seem like it is a drop-in replacement for the STL. However, this is certainly interesting because the emphasis on speed (and thus also on simplicity) is what I'm sometimes missing in the real STL or in Boost. That's exactly what you need in a game but also in much other performance critical code. As far as I remember, Chrome has used the STL earlier. But I looked now and I see this: https://chromium.googlesource.com/chromium/blink/+/master/So... Gecko also seem to have a lot of custom stuff: https://github.com/mozilla/gecko-dev/tree/master/xpcom/strin... Doom3 idLib: https://github.com/id-Software/DOOM-3-BFG/tree/master/neo/id... Unreal engine: https://answers.unrealengine.com/questions/2695/rocket-and-t... You'll find much more similar libs when you search in some of the big games.
In Electronic Arts Standard Template Library for C++ Open Sourced

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