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id-Software
Quake-III-Arena
C2012–2026
id-Software / Quake-III-Arena

Quake-III-Arena

Quake III Arena GPL Source Release

35Distinct people
37Mentions
2Explicit recommenders
8.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Quake III Arena GPL Source Release

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

Interesting paper. The following code is probably my favorite, "What will this program output?" example. This is taken from the Quake III Arena code in "q_math.c" [1]. Note…

Arjuna used a recommendation phrase. 2 indexed comments match. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year37 dated mentions

Observed mentions: 2012-02-01 14:09:40 UTC to 2026-10-15 17:37:20 UTC.

024682012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 8 mentions; 1 submissions, 7 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC312
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC404
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC211
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC817
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC505
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Quake III Arena GPL source release ================================== This file contains the following sections: LICENSE GENERAL NOTES COMPILING ON WIN32 COMPILING ON GNU/LINUX COMPILING ON MAC LICENSE ======= See COPYING.txt for the GNU GENERAL PUBLIC LICENSE Some source code in this release is not covered by the GPL: IO on .zip files using portions of zlib ----------------------------------------------------------------------------- lines file(s) 4299 code/qcommon/unzip.c 4546 libs/pak/unzip.cpp Copyright (C) 1998 Gilles Vollant zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. MD4 Message-Digest Algorithm ----------------------------------------------------------------------------- lines file(s) 299 code/qcommon/md4.c 277 common/md4.c Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved. License to copy and use this software is granted provided that it is identified as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater ial mentioning or referencing this software or this function. License is also granted to make and use derivative works provided that such work s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig est Algorithm<94> in all material mentioning or referencing the derived work. RSA Data Security, Inc. makes no representations concerning either the merchanta bility of this software or the suitability of this software for any particular p urpose. It is provided <93>as is<94> without express or implied warranty of any kind. checksums are used to validate pak files standard C library replacement routines ----------------------------------------------------------------------------- lines file(s) 1324 code/game/bg_lib.c Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. All advertising materials mentioning features or use of this software must display the following acknowledgement: This product includes software developed by the University of California, Berkeley and its contributors. 4. Neither the name of the University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ADPCM coder/decoder ----------------------------------------------------------------------------- lines file(s) 330 code/client/snd_adpcm.c Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Stichting Mathematisch Centrum or CWI not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. JPEG library ----------------------------------------------------------------------------- code/jpeg-6 libs/jpeg6 Copyright (C) 1991-1995, Thomas G. Lane Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file mu
Read the full README on GitHub

What Hacker News says

37 sources
You can't copyright a mathematical operation. Only a particular implementation of it, and even then it may not be copyrightable if its a straightforward and obvious implementation. That said the implementation doesn't appear to be totally trivial and copilot apparently even copies the comments which are almost certainly copyrightable in themselves. https://x.com/StefanKarpinski/status/1410971061181681674 https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb1... However a twitter post on its own isn't evidence a court will accept. You would need the original poster to testify that what is seen in the post is actually what he got from copilot and not just a meme or joke that he made. Also the plaintiffs in this case don't include id-Software and there is some evidence that id-Software actually stole the fast inverse sqrt code from 3df
Read the rest
x so they might not want to bring a claim here anyways.
In Judge dismisses DMCA copyright claim in GitHub Copilot suit
After learning C, one of the first projects I came into contact with, was the ID Tech 3 game engine [1] On the one hand, it taught me how professional C programmers structure their code (extra functions to remove platform differences, specific code which is being shared between server and client to allow smooth predictions) and how incredible fast computers can be (thousands of operations within milliseconds), but it also showed me, how the same code can result in different executions due to compiler differences (tests pass, production crashes) and how important good debugging tools are (e.g. backtraces). To this day I am very grateful for the experience and that ID decided to release the code as open source. [1] https://github.com/id-Software/Quake-III-Arena
In Everything I wish I knew when learning C
It’s interesting how fairly complex bit twiddling hacks are well-known for integers, but even very simple but useful bit twiddles for floats (like this one) are obscure enough to warrant their own article. Of course, the most famous bit manipulation of floats is the fast inverse square root trick [0]. The bits of a float as an integer literal are proportional to its log2 value (plus a constant), which is handy for computing a reciprocal square root in logspace, which when converted back to a float gets exponentiated, yielding the answer (after a couple more refinement steps). If you actually take the time to manually hammer out the bitwise manipulations, the fast inverse square root is quite simple, but it is nonetheless regarded as black magic, likely due to the totally non-explanatory comments in the Quake source code. Funnily enough, d
Read the rest
irectly following the fast inverse square root in the Quake source code is a function to compute absolute values by zeroing the float sign bit [1], just as described in the article. [0] https://en.wikipedia.org/wiki/Fast_inverse_square_root#Alias... [1] https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb1...
In One does not simply calculate the absolute value

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