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Immediate-Mode-UI
Nuklear
C2020–2026
Immediate-Mode-UI / Nuklear

Nuklear

A single-header ANSI C immediate mode cross-platform GUI library

16Distinct people
18Mentions
0Explicit recommenders
11.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A single-header ANSI C immediate mode cross-platform GUI library

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year18 dated mentions

Observed mentions: 2020-08-11 13:06:25 UTC to 2026-07-13 00:15:02 UTC.

02462020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 6 mentions; 3 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC312
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC633
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC211
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

18 sources
I'm working on better UI for my app AutoPTT [1]. It's probably going to look somewhat similar to Discord's settings, except I won't be using Electron. I refuse to use bloated stuff like that, so I'm going to keep using a pure C UI library [2]. Obviously this is going to take a bit more work but at least the resource usage will stay low, which I consider quite important. Especially since gamers are a large portion of the user base. [1] https://autoptt.com/ [2] https://github.com/Immediate-Mode-UI/Nuklear
In Ask HN: What Are You Working On? (July 2026)
> And for the right project, especially those where a predefined engine structure does not not fit, it can still be the most productive choice. Right on. While interning at an oil refinery, I developed an application in LÖVE that processes and displays data from spectrometers. In hindsight it may not have been the wisest choice, but hand rolling all the GUI elements I couldnt force out of the Nuklear[0] bindings for LÖVE gave me a strange sense of satisfaction. [0]: https://github.com/Immediate-Mode-UI/Nuklear
In LÖVE: a framework to make 2D games in Lua
veyh·Aug 23, 2022Submission

Show HN: AutoPTT – Voice-activated push-to-talk

Hello HN. I made this Windows desktop app that allows using voice activation with games or apps that only support push-to-talk. The initial version was written years ago, without any UI or configuration options. It was just for my personal use. I had told a few friends about it, though, and then one of them asked if he could get a copy to use with Discord priority speaker, since for years, it has only worked with push-to-talk. So I spent some time making a more user-friendly version. It's written almost exclusively in C and uses Nuklear [1] for the UI. It has an auto updater. The releases are hashed with BLAKE3 and signed with ECC. I also recently made an open source USB device [2] that the app can use to send input from a "real" keyboard because, it turns out, there are some games (CSGO) that ignore simulated input for activating the mic
Read the rest
rophone. I'm having some trouble finding users though. I've tried posting on a few Discord servers and subreddits for games whose players I suspect would find the app useful but self-promotion and advertising are generally not allowed in these communities, so my posts get removed quite quickly. Any tips on how to best reach my audience? [1] https://github.com/Immediate-Mode-UI/Nuklear [2] https://github.com/veyh/AutoPTT-Sidekick
2 points · Open discussion
Hello HN, author here. I wrote a command line version of this app several years ago but it was only recently that I decided to make a more user-friendly version when a friend grumbled about how the priority speaker function in Discord would be really useful if it supported voice activation. So I said I could probably help with that, and a few weekends later, this was the result. It's written in C11 with just a sprinkle of C++. The UI uses Nuklear [1] with a DirectX 11 renderer. [1] https://github.com/Immediate-Mode-UI/Nuklear
In AutoPTT – Automatic Push-to-Talk
Like all frameworks, which are barebones libraries wrapped in opinionated organization, KDE/QT can be a lot when you need a simple UI. I’ve used Nuklear to make simple, portable, UIs: https://github.com/Immediate-Mode-UI/Nuklear Everything has trade offs; I might need to come up with my own way of handling some bit of state, but my projects aren’t big enough to need the software equivalent of a Costco.
In FyneDesk, a fresh look at what it means to be a desktop environment

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