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jagenjo
Canvas2DtoWebGL
JavaScript2020–2025
jagenjo / Canvas2DtoWebGL

Canvas2DtoWebGL

Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.

2Distinct people
2Mentions
0Explicit recommenders
350GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2020-04-08 13:54:44 UTC to 2025-09-23 03:04:29 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110

What Hacker News says

2 sources
a few reasons. the main one is that i know canvas and can implement everything i need, but would need to learn a lot of webgl to get any further than a basic PoC. browsers limit how many webgl contexts you can acquire. chrome is capped at 16, so if you need more than 16 charts on a page, you're out of luck. initializing webgl is actually slower than canvas 2d. it's difficult to draw lines of different thicknesses in raw webgl - it takes a lot of code. there are projects which abstract webgl nicely to provide canvas-like ergonomics, like Two.js, Pixi.js, or Canvas2DtoWebGL/litegl [1], but they would make the codebase much larger and more complex. [1] https://github.com/jagenjo/Canvas2DtoWebGL
In Using SIMD to aggregate billions of values per second

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