HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
jakowskidev
uMario_Jakowski
C++2016–2020
jakowskidev / uMario_Jakowski

uMario_Jakowski

uMario C++/SDL2 Game by Łykasz Jakowski

3Distinct people
3Mentions
0Explicit recommenders
802GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

uMario C++/SDL2 Game by Łykasz Jakowski

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2016-01-03 22:30:45 UTC to 2020-10-28 14:37:33 UTC.

0122016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC211
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101

What Hacker News says

3 sources
C++ build systems will be your main blocker, as they're languages in themselves. Autotools, CMake, configuring Visual Studio/etc. Easy tasks: - Challenge yourself by cloning projects reading their README and compiling/running them [1] - Port projects to other platforms (e.g. Windows-only game examples to Linux/Mac/FreeBSD) [2] Codebases I've studied [3]: sdl/graphic widgets: openttd, aseprite, nanogui(-sdl) runtime / abstraction: v8, node, protobuf, skia templates / language integration: pybind11, boost-python wrapping C: libsdl2pp (SDL2 wrapper) small: tmux-mem-cpu-load, uMario_Jakowski huge: blender Architecture / theory: https://aosabook.org/en/wesnoth.html, https://aosabook.org/en/audacity.html, https://aosabook.org/en/cmake.html, https://www.aosabook.org/en/llvm.html Books: Scott Meyers C++ books [1] It's C, but to push myself to gro
Read the rest
In Ask HN: Good C++ code bases to read?
I'm studying FreeBSD, C, C++, SDL2 and CMake. I'd love to highlight some of the open source projects I pitched in with as well as some of my own: - aseprite (http://www.aseprite.org/) is a cross-platform animated sprite editor by David Capello. I got FreeBSD support working [1] and added a shortcut to center the canvas [2]. This was my first C++ commit. If you like retro game art, definitely stop by and check it out. It's GPLv3 and you can build it for free, check out their [github](https://github.com/aseprite/aseprite/). - uMario (https://github.com/jakowskidev/uMario_Jakowski) is an NES Mario clone in C++ and SDL2. Check out the youtube video [3]. I got it building on Linux, FreeBSD and OS X [4] - Then a couple of tiny C projects with CMake that are sort of boilerplate ATM, but they're my first C programs. The cool thing is they use pe
Read the rest
rmissive licensed libraries and build across platforms since they use CMake. https://github.com/tony/sdl2-playproject / https://github.com/tony/reST-lex-byacc / https://github.com/tony/ncurses-example. On that front, I'm reading a book called "Compiler Design Using FLEX and YACC" by Vinu V. Das, which has been going good. As well as Lazy Foo's SDL tutorial (http://lazyfoo.net/tutorials/SDL/). - Another thing to mention is automatically rebuilding / reloading scripts when a file is saved. I started using entr(1) for that, http://entrproject.org/. Previously on projects like tmuxp and vcspull I've used sniffer (and looked into watchman) but have found this works best cross-platform. FreeBSD has file watching a bit trickier since we don't have inotify or fsevents. - On the dot-config front (https://github.com/tony/.dot-config / https://github.com/tony/vim-config) got virtualenv + python 3 + vim working together [5], as well as neovim fully compatible with my standard vim-config. I'm now using neovim full time and all my plugins without any problems. They loads asynchronously with NeoBundleLazy and the autocompletion is async thanks to Shougu's deoplete.nvim [6]. [1] https://github.com/aseprite/aseprite/pull/893 [2] https://github.com/aseprite/aseprite/pull/892 [3] https://www.youtube.com/watch?v=jya5He7KFsE [4] https://github.com/jakowskidev/uMario_Jakowski/pull/1 [5] https://github.com/klen/python-mode/pull/609 (https://github.com/klen/python-mode/compare/develop...tony:p...) [6] https://github.com/Shougo/deoplete.nvim
In Ask HN: What are you currently building?

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.