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jank-lang
jank
C++2016–2026
jank-lang / jank

jank

jank is the native Clojure dialect with seamless C++ interop.

11Distinct people
20Mentions
0Explicit recommenders
3.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

jank is the native Clojure dialect with seamless C++ interop.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 7:24:48 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year20 dated mentions

Observed mentions: 2016-01-18 07:44:47 UTC to 2026-08-11 18:05:41 UTC.

02462016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC505
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC615

What Hacker News says

1 sources
I built games in C++, game engines in C++, and real-time communication servers in C++. As I pushed the language more and more, I wanted to squeeze out as much safety from the compiler as possible. My object-oriented polymorphism (like a function taking a ref or pointer to a base class) became parametric polymorphism (templates). Then my templates became template meta-programming (TMP). Then I was trying to enable/disable safe code paths using SFINAE, but this was only helping me on a type level. I still have undefined behavior (UB) all over the place, due to C++'s history. I still had issues with mutability and parallelism, but modern processors and game requirements demanded that things must not be single-threaded. So how can all of this happen? Well, safer systems languages like Rust can help, but another approach is to remove the mutat
Read the rest
ion entirely. If we could have a practical language which was built around immutability, we'd have thread safety by default. So I found Clojure and thus began my foray into lisps and functional programming. After spending a while completely baffled, things began to click. I would thing of each of my tasks as a series of pure data transformations instead of a class + members + methods to mutate those members. It was data in, data out. Alas, none of my colleagues were so interested, and I was still their go-to C++ guy for anything non-trivial. So why was the "C++ guy" giving talks about referential transparency? Ultimately, I had had enough. To me, though I had spent several years building an encyclopedia of C++ knowledge, the state of things didn't seem practical. Not if we wanted to take full advantage of parallelism. Not if we wanted to feel confident in the safety of our code at compile-time. I gave a final talk at my day job, regarding C++ value categories. It's a nasty subject and a deep dive into something many professional C++ developers still don't grok. Ironically, I wrote it in Clojure and it became the go-to cheat sheet for everything value category in C++14 and before: https://github.com/jeaye/value-category-cheatsheet So, finally, we're still left with the incomplete journey: Clojure's type system. Alas, there's nothing to be done about that. Similarly, as someone who enjoys game engine development, kernel development, and other systems work, Rust is likely the best option for me there. However, it's not functional-first. It doesn't have persistent, immutable data structures (which trade data locality for thread safety; a worthy trade in many cases) in the stdlib. We have other functional languages which do have much stronger type systems, but, in my humble opinion, they often lack the practicality of Clojure. Adhoc side effects, s-expressions (very little syntax), and utter simplicity. That's why I've been working on https://github.com/jeaye/jank for a few years. It's slow going, but I want it to be a statically typed Clojure dialect, basically, which compiles to native code. Similar to Clojure's spec, jank should allow folks to start with a baseline of data transformations and then build up stronger type checking after things are in place. The big difference is that jank isn't dynamically typed at all; its baseline is much more secure and the additional validations which can be presented at compile-time are akin to dependent types. So, static typing, functional-first stdlib with immutable data structures, s-expressions (Clojure-compatible syntax), gradual dependent typing, and a compilation target of LLVM. To me, that's the dream. As a last addition, trying to write C++, or most any similar language, these days is quite upsetting to me. I no longer have a taste for it.
In Ask HN: What made you change your mind about a programming language/paradigm?

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