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jawline
Mimic
Rust2021–2021
jawline / Mimic

Mimic

A Gameboy emulator written in Rust

2Distinct people
2Mentions
0Explicit recommenders
257GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A Gameboy emulator written in Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day2 dated mentions

Observed mentions: 2021-09-24 16:14:56 UTC to 2021-10-04 04:00:24 UTC.

012021-09-24 00:00:00 UTC to 2021-09-25 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 242021-09-25 00:00:00 UTC to 2021-09-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-26 00:00:00 UTC to 2021-09-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-27 00:00:00 UTC to 2021-09-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-28 00:00:00 UTC to 2021-09-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-29 00:00:00 UTC to 2021-09-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 292021-09-30 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-10-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-02 00:00:00 UTC to 2021-10-03 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-03 00:00:00 UTC to 2021-10-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-04 00:00:00 UTC to 2021-10-05 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsOct 4

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Sep 242021-09-24 00:00:00 UTC2021-09-25 00:00:00 UTC101
Sep 252021-09-25 00:00:00 UTC2021-09-26 00:00:00 UTC000
Sep 262021-09-26 00:00:00 UTC2021-09-27 00:00:00 UTC000
Sep 272021-09-27 00:00:00 UTC2021-09-28 00:00:00 UTC000
Sep 282021-09-28 00:00:00 UTC2021-09-29 00:00:00 UTC000
Sep 292021-09-29 00:00:00 UTC2021-09-30 00:00:00 UTC000
Sep 302021-09-30 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 12021-10-01 00:00:00 UTC2021-10-02 00:00:00 UTC000
Oct 22021-10-02 00:00:00 UTC2021-10-03 00:00:00 UTC000
Oct 32021-10-03 00:00:00 UTC2021-10-04 00:00:00 UTC000
Oct 42021-10-04 00:00:00 UTC2021-10-05 00:00:00 UTC110

What Hacker News says

2 sources
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
In RBoy: A Gameboy Emulator in Rust

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