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jeaye
q3
Rust2013–2014
jeaye / q3 · Archived

q3

A Quake 3 like game with voxelized, destructible maps; written in Rust

4Distinct people
4Mentions
0Explicit recommenders
506GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A Quake 3 like game with voxelized, destructible maps; written in Rust

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month4 dated mentions

Observed mentions: 2013-04-12 16:57:08 UTC to 2014-12-16 17:36:24 UTC.

01232013-04-01 00:00:00 UTC to 2013-05-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 commentsApr 20132013-05-01 00:00:00 UTC to 2013-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-06-01 00:00:00 UTC to 2013-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-07-01 00:00:00 UTC to 2013-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-08-01 00:00:00 UTC to 2013-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-09-01 00:00:00 UTC to 2013-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-10-01 00:00:00 UTC to 2013-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-11-01 00:00:00 UTC to 2013-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2013-12-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2014-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-02-01 00:00:00 UTC to 2014-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 20142014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-09-01 00:00:00 UTC to 2014-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsDec 2014

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Apr 20132013-04-01 00:00:00 UTC2013-05-01 00:00:00 UTC312
May 20132013-05-01 00:00:00 UTC2013-06-01 00:00:00 UTC000
Jun 20132013-06-01 00:00:00 UTC2013-07-01 00:00:00 UTC000
Jul 20132013-07-01 00:00:00 UTC2013-08-01 00:00:00 UTC000
Aug 20132013-08-01 00:00:00 UTC2013-09-01 00:00:00 UTC000
Sep 20132013-09-01 00:00:00 UTC2013-10-01 00:00:00 UTC000
Oct 20132013-10-01 00:00:00 UTC2013-11-01 00:00:00 UTC000
Nov 20132013-11-01 00:00:00 UTC2013-12-01 00:00:00 UTC000
Dec 20132013-12-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
Jan 20142014-01-01 00:00:00 UTC2014-02-01 00:00:00 UTC000
Feb 20142014-02-01 00:00:00 UTC2014-03-01 00:00:00 UTC000
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC000
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC000
Sep 20142014-09-01 00:00:00 UTC2014-10-01 00:00:00 UTC000
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC000
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC101

What Hacker News says

4 sources
> The only features it has regarding that is GC, built-in hash-table and type inference. No, the real feature is understanding that a language doesn't stop at the syntax, the tooling and the environment are extremely important: - unless you want to build multiple binaries in one command, there is no need for any build helper. - hack-compile-test cycles are really short, to the point you can run simplest go programs as scripts - go has its own package manager, allowing you to manage dependencies extremely easily (not technically specific to dynamic languages, but in practice often associated with them) (Note that I'd prefer if everything was managed by my OS package manager, but we're not there yet) The go creators (and community) has spent a lot of effort in improving the overall development environment, and this is a characteristic I hav
Read the rest
e seen more developed in dynamic languages (again, I'm not saying that it's tied to a type of language, but I have seen this more developed with the pythubyerlascripts) > It's not like Rust is only (or primarily) for anything much lower level than Go. It's not, It's just targeted at different problems. You wouldn't use Go to build a game engine [1] (you need tight control over memory and have some realtime requirements), and I'm not sure you need the tight control that Rust gives you over memory when you build an image processing server [2] (you'll need concurrency primitives for this) [1] https://github.com/Jeaye/q3 [2] https://github.com/ReshNesh/pixlserv
In Summary of Golang Generics Discussion
Does anyone know if type parameters in Rust can be integers so that you could write vec<3> and get an optimized unrolled implementation of three dimensional vectors without having to hard-code as in vec2, vec3 and vec4, etc? [1] http://static.rust-lang.org/doc/rust.html#type-parameters [2] https://github.com/Jeaye/q3/blob/master/src/math/vec2.rs [3] https://github.com/Jeaye/q3/blob/master/src/math/vec3.rs [4] https://github.com/Jeaye/q3/blob/master/src/math/vec4.rs
In Quake 3 engine in Rust

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