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jeromeetienne
AR.js
HTML2017–2019
jeromeetienne / AR.js

AR.js

Efficient Augmented Reality for the Web - 60fps on mobile!

12Distinct people
12Mentions
0Explicit recommenders
15.8KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Efficient Augmented Reality for the Web - 60fps on mobile!

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month12 dated mentions

Observed mentions: 2017-02-21 17:29:16 UTC to 2019-03-12 18:06:54 UTC.

01232017-02-01 00:00:00 UTC to 2017-03-01 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 commentsFeb 20172017-03-01 00:00:00 UTC to 2017-04-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments2017-04-01 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2017-05-01 00:00:00 UTC to 2017-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-06-01 00:00:00 UTC to 2017-07-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2017-07-01 00:00:00 UTC to 2017-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-08-01 00:00:00 UTC to 2017-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-09-01 00:00:00 UTC to 2017-10-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2017-10-01 00:00:00 UTC to 2017-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-11-01 00:00:00 UTC to 2017-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-12-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2018-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-02-01 00:00:00 UTC to 2018-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 20182018-03-01 00:00:00 UTC to 2018-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-04-01 00:00:00 UTC to 2018-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-05-01 00:00:00 UTC to 2018-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-06-01 00:00:00 UTC to 2018-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-01 00:00:00 UTC to 2018-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-08-01 00:00:00 UTC to 2018-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-09-01 00:00:00 UTC to 2018-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-10-01 00:00:00 UTC to 2018-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-11-01 00:00:00 UTC to 2018-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-12-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2019-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-02-01 00:00:00 UTC to 2019-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-03-01 00:00:00 UTC to 2019-04-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20172017-02-01 00:00:00 UTC2017-03-01 00:00:00 UTC330
Mar 20172017-03-01 00:00:00 UTC2017-04-01 00:00:00 UTC220
Apr 20172017-04-01 00:00:00 UTC2017-05-01 00:00:00 UTC110
May 20172017-05-01 00:00:00 UTC2017-06-01 00:00:00 UTC101
Jun 20172017-06-01 00:00:00 UTC2017-07-01 00:00:00 UTC211
Jul 20172017-07-01 00:00:00 UTC2017-08-01 00:00:00 UTC000
Aug 20172017-08-01 00:00:00 UTC2017-09-01 00:00:00 UTC000
Sep 20172017-09-01 00:00:00 UTC2017-10-01 00:00:00 UTC110
Oct 20172017-10-01 00:00:00 UTC2017-11-01 00:00:00 UTC000
Nov 20172017-11-01 00:00:00 UTC2017-12-01 00:00:00 UTC000
Dec 20172017-12-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
Jan 20182018-01-01 00:00:00 UTC2018-02-01 00:00:00 UTC000
Feb 20182018-02-01 00:00:00 UTC2018-03-01 00:00:00 UTC000
Mar 20182018-03-01 00:00:00 UTC2018-04-01 00:00:00 UTC000
Apr 20182018-04-01 00:00:00 UTC2018-05-01 00:00:00 UTC000
May 20182018-05-01 00:00:00 UTC2018-06-01 00:00:00 UTC000
Jun 20182018-06-01 00:00:00 UTC2018-07-01 00:00:00 UTC000
Jul 20182018-07-01 00:00:00 UTC2018-08-01 00:00:00 UTC000
Aug 20182018-08-01 00:00:00 UTC2018-09-01 00:00:00 UTC000
Sep 20182018-09-01 00:00:00 UTC2018-10-01 00:00:00 UTC000
Oct 20182018-10-01 00:00:00 UTC2018-11-01 00:00:00 UTC101
Nov 20182018-11-01 00:00:00 UTC2018-12-01 00:00:00 UTC000
Dec 20182018-12-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
Jan 20192019-01-01 00:00:00 UTC2019-02-01 00:00:00 UTC000
Feb 20192019-02-01 00:00:00 UTC2019-03-01 00:00:00 UTC000
Mar 20192019-03-01 00:00:00 UTC2019-04-01 00:00:00 UTC101

What Hacker News says

12 sources
I'm on linux, and thus a custom stack, from tracking to UI. With three.js providing only bare rendering. It's not a path I'd recommend. Most current VR/AR exploration uses Unity (Windows) on vendor platforms (SteamVR (Windows), ARKit, etc) and Vive/Rift/WMR/phone hardware. Three.js is focused on WebVR. WebVR has been Windows-only. And very not transparent about status (very "aspirational" reporting). I fuzzily recall some year-ago VR work in a three.js dev branch. You might also look at A-Frame[1] and AR.js[2]. But this is not an area I keep track of. The three.js WebVR folks do aspire to "automatically". Historically, it very very hasn't been. Add more "very"s. Now, big picture, I'd be unsurprised by the transition to AR/VR being shockingly rapid. And unexpectedly soon. So there might now be some path that "just works". And i
Read the rest
t could be worth starting to track, so if there's a new niche you might like, you're aware of it. But historically... VR, noun: A field covered in hirsute yaks. And the trampled bodies of people's years, expended shaving them in hope of wonderful fruit, while it was still unripe. [1] https://aframe.io/ [2] https://github.com/jeromeetienne/AR.js/blob/master/README.md
In Show HN: Mixing WebGL and HTML, Both Rendered Out in React
There were a few interesting ideas by others in the original comment thread. Mostly on how to compress the sdp so you can get away with just one large QR code without flashing (for example by presharing a dictionary or stripping the sdp down to the bare minimum: https://webrtchacks.com/the-minimum-viable-sdp/). I lost interest in this approach because it was way more practical to give up on serverless in exchange for only scanning in one direction instead of both ways (e.g., scan a QR code once on mobile to both open the webpage and join a websocket channel, then use it to upgrade to a webrtc connection). It's a neat trick for use cases like AR.js where this is natural to do: https://github.com/jeromeetienne/AR.js
In Show HN: WebRTC signalling data using QR codes

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