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jmquigs
ModelMod
Rust2015–2016
jmquigs / ModelMod

ModelMod

A system for modifying art in games.

2Distinct people
3Mentions
0Explicit recommenders
87GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A system for modifying art in games.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week3 dated mentions

Observed mentions: 2015-11-13 12:55:57 UTC to 2016-03-10 20:40:36 UTC. Weeks start Monday, UTC.

0122015-11-09 00:00:00 UTC to 2015-11-16 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsNov 92015-11-16 00:00:00 UTC to 2015-11-23 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-11-23 00:00:00 UTC to 2015-11-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-11-30 00:00:00 UTC to 2015-12-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-07 00:00:00 UTC to 2015-12-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-14 00:00:00 UTC to 2015-12-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-21 00:00:00 UTC to 2015-12-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-12-28 00:00:00 UTC to 2016-01-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-04 00:00:00 UTC to 2016-01-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJan 42016-01-11 00:00:00 UTC to 2016-01-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-18 00:00:00 UTC to 2016-01-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-25 00:00:00 UTC to 2016-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-01 00:00:00 UTC to 2016-02-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-08 00:00:00 UTC to 2016-02-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-15 00:00:00 UTC to 2016-02-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-22 00:00:00 UTC to 2016-02-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-02-29 00:00:00 UTC to 2016-03-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-03-07 00:00:00 UTC to 2016-03-14 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 7

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Nov 92015-11-09 00:00:00 UTC2015-11-16 00:00:00 UTC211
Nov 162015-11-16 00:00:00 UTC2015-11-23 00:00:00 UTC000
Nov 232015-11-23 00:00:00 UTC2015-11-30 00:00:00 UTC000
Nov 302015-11-30 00:00:00 UTC2015-12-07 00:00:00 UTC000
Dec 72015-12-07 00:00:00 UTC2015-12-14 00:00:00 UTC000
Dec 142015-12-14 00:00:00 UTC2015-12-21 00:00:00 UTC000
Dec 212015-12-21 00:00:00 UTC2015-12-28 00:00:00 UTC000
Dec 282015-12-28 00:00:00 UTC2016-01-04 00:00:00 UTC000
Jan 42016-01-04 00:00:00 UTC2016-01-11 00:00:00 UTC000
Jan 112016-01-11 00:00:00 UTC2016-01-18 00:00:00 UTC000
Jan 182016-01-18 00:00:00 UTC2016-01-25 00:00:00 UTC000
Jan 252016-01-25 00:00:00 UTC2016-02-01 00:00:00 UTC000
Feb 12016-02-01 00:00:00 UTC2016-02-08 00:00:00 UTC000
Feb 82016-02-08 00:00:00 UTC2016-02-15 00:00:00 UTC000
Feb 152016-02-15 00:00:00 UTC2016-02-22 00:00:00 UTC000
Feb 222016-02-22 00:00:00 UTC2016-02-29 00:00:00 UTC000
Feb 292016-02-29 00:00:00 UTC2016-03-07 00:00:00 UTC000
Mar 72016-03-07 00:00:00 UTC2016-03-14 00:00:00 UTC101

What Hacker News says

3 sources
ModelMod: modify art in games https://github.com/jmquigs/ModelMod I posted this as a "Show HN" a few months ago. It's awesome because for the vast majority of commercial games, there is no way to customize the art, since the Developer doesn't provide an end-user art pipeline. There are older programs that allow texture customization, but as far as I know, ModelMod is the first program that lets you snapshot models, edit them, and the reload the edited version in game. Currently I'm working on CoreCLR support (a lot of the code is F#) and experimenting with pixel shader transplants.
In Ask HN: What are you working on and why is it awesome? Please include URL
Well the demonstration uses Skyrim[1] to live-edit the character model which goes beyond the capabilities of a generic mod. Character customizations are also usually premium feature with free-to-play games. Also, the technical overview describes that the rendering calls are intercepted by matching the "vert/prim count"[2] which is an interesting approach. [1] https://www.youtube.com/watch?v=HDAN63VyJSY [2] https://github.com/jmquigs/ModelMod/tree/master/Docs/devguid...
In Show HN: ModelMod – modify art in games

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